EUR 8,36
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
EUR 8,36
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
EUR 8,36
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Original o primera edición
EUR 8,36
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. 1st Edition. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 33,57
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
EUR 59,35
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
EUR 47,00
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
EUR 43,94
Cantidad disponible: 10 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: BennettBooksLtd, Los Angeles, CA, Estados Unidos de America
EUR 65,72
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. In shrink wrap. Looks like an interesting title!
EUR 70,58
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 588.
EUR 54,74
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 66,77
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 588 Illus.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 50,74
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 69,21
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 588.
Librería: moluna, Greven, Alemania
EUR 42,54
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniquesFirst to cover animation using Swing, with clearly explained code Provides an Open Source reusable game library.