Isbn: 9781478370550 - 3d modeling: blender basics by example (3 resultados)

ISBN: 
Refinar con la Búsqueda avanzada

Filtrar la búsqueda

  • Libros (3)

a

Intervalo de precios personalizado (EUR)

a

  • Idioma: Inglés

    Editorial: CreateSpace Independent Publishi, 2012

    1478370556 / 9781478370550

    • Tapa blanda

    Librería: Book Alley, Pasadena, CA, Estados Unidos de AmericaBook Alley

    Vendedor de 4 estrellas
    Contactar con el vendedor

    Condición: Usado - Bueno

    EUR 37,22

    Envío por EUR 5,33 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    paperback. Condición: Very Good. Gently used, if at all. No markings.

  • Idioma: Inglés

    Editorial: CreateSpace Independent Publishing Platform, 2012

    1478370556 / 9781478370550

    • Tapa blanda
    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 48,51

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Createspace Independent Publishing Platform, 2012

    1478370556 / 9781478370550

    • Tapa blanda
    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 58,16

    Envío por EUR 43,54 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Blender is a robust 3D modeling program which is both free and open source. Three dimensional meshes, animations, and even video games are possible. Blender is a fully packed, feature rich 3d suite. Considering Blender's free status, it is a stunning example of what can be accomplished with open source software. With the Blender builds becoming increasingly feature packed, volume related problems with teaching, and more importantly, with learning are becoming evident. This work serves to bypass the problem at hand. Only the very core modeling techniques are shown; all else is forsaken. Topics such as advanced texturing, the new Cycles rendering engine, nodes, and the like, are purposefully sidestepped. This is done in an effort to avoid burnout and get modelers off the ground within a few weeks. The teaching style relies on small technique based examples, for which readers are to work through and replicate. Full models are not used to demonstrate technique, -this alone speeds the learning process considerably. At the end of the book, 5 small, but complete models are given with step-by-step instruction. This allows for a small period, whereby modelers are essentially using training-wheels while transferring from 'technique understanding' to 'full on' model development. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…