Idioma: Inglés
Publicado por Peter Lang Inc., International A, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: suffolkbooks, Center moriches, NY, Estados Unidos de America
EUR 16,24
Cantidad disponible: 2 disponibles
Añadir al carritopaperback. Condición: Very Good. Fast Shipping - Safe and Secure 7 days a week!
Idioma: Inglés
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 38,47
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 42,25
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Peter Lang Publishing Inc, US, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 45,22
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee's (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or «affinity.» By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.
Idioma: Inglés
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 43,37
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Peter Lang Publishing Inc, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: Anybook.com, Lincoln, Reino Unido
EUR 33,62
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Fair. Volume 51. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In fair condition, suitable as a study copy. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,450grams, ISBN:9781433109836.
Idioma: Inglés
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 40,01
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Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 54,55
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Peter Lang Inc., International Academic Publishers 2012-05-18, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: Chiron Media, Wallingford, Reino Unido
EUR 35,90
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Añadir al carritoPaperback. Condición: New.
Idioma: Inglés
Publicado por Peter Lang Publishing Inc, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición
EUR 55,74
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gees (2004) productive and influential concept of the affinity space the physical or virtual locations (or some combination of the two) where people come together around a shared interest or affinity. By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems. The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 38,91
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Peter Lang Publishing Inc, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 44,93
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. Editor(s): Hayes, Elisabeth R.; Duncan, Sean C. Series: New Literacies and Digital Epistemologies. Num Pages: 254 pages, black & white illustrations, black & white tables, figures. BIC Classification: CBP; GTC; JH; JN. Category: (P) Professional & Vocational. Dimension: 152 x 225 x 20. Weight in Grams: 374. . 2012. First printing. Paperback. . . . .
Idioma: Inglés
Publicado por Peter Lang Publishing, Incorporated, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 53,43
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. pp. vi + 254.
Idioma: Inglés
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 46,13
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Peter Lang Publishing Inc, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 56,74
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. Editor(s): Hayes, Elisabeth R.; Duncan, Sean C. Series: New Literacies and Digital Epistemologies. Num Pages: 254 pages, black & white illustrations, black & white tables, figures. BIC Classification: CBP; GTC; JH; JN. Category: (P) Professional & Vocational. Dimension: 152 x 225 x 20. Weight in Grams: 374. . 2012. First printing. Paperback. . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Peter Lang, Peter Lang, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 41,85
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee's (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or 'affinity.' By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.
EUR 41,85
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Learning in Video Game Affinity Spaces | Sean C. Duncan (u. a.) | Taschenbuch | 262 S. | Englisch | 2012 | Peter Lang | EAN 9781433109836 | Verantwortliche Person für die EU: Lang, Peter GmbH, Gontardstr. 11, 10178 Berlin, r[dot]boehm-korff[at]peterlang[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Peter Lang Publishing Inc, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: AussieBookSeller, Truganina, VIC, Australia
Original o primera edición
EUR 83,13
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gees (2004) productive and influential concept of the affinity space the physical or virtual locations (or some combination of the two) where people come together around a shared interest or affinity. By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems. The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Peter Lang Publishing Inc, US, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: Rarewaves.com UK, London, Reino Unido
EUR 41,61
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee's (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or «affinity.» By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.
Idioma: Inglés
Publicado por Peter Lang Publishing Inc, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 45,28
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 41,85
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee's (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or 'affinity.' By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems. 262 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 41,85
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are alr.
Idioma: Inglés
Publicado por Peter Lang, Peter Lang Mai 2012, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 41,85
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee¿s (2004) productive and influential concept of the affinity space ¿ the physical or virtual locations (or some combination of the two) where people come together around a shared interest or «affinity.» By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.Books on Demand GmbH, Überseering 33, 22297 Hamburg 262 pp. Englisch.