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Publicado por Bloomsbury Publishing PLC, London, 2025
ISBN 10: 1350449806 ISBN 13: 9781350449800
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Añadir al carritoHardcover. Condición: new. Hardcover. What is the impact of virtual models and realms in contemporary theatre, art and architecture?This volume explores the evolution of virtual models, their transformative spatial potential, and their capacity for world-making using a range of case studies drawn from global contemporary theatre, art and architecture practice.It draws upon a rich array of contemporary examples, including the Japanese artist collective Dumb Type, Chinese artist Lu Yang, US-Iranian artist Morehshin Allahyari, Bjoerk, and the UK research agency Forensic Architecture. In parallel, a historical overview focused on the formative years of digital society provides context to the rapid development of virtual technologies, including the work of architecture collectives Superstudio and Archigram and seminal art, performance and technology collaborations from 1960s New York onward, enabled by institutions such as MoMA and Bell Labs. Behind this inquiry is a historical and theoretical positioning of the immaterial and its relationship to the material. Discussing emerging forms of expanded reality (XR) as devices in the theoretical and cultural framework of the virtual model, this study reveals the processes made visible in exhibitions, installations and performances while focusing on overlapping spaces, narratives and actors as they contribute to constructing virtual worlds. Virtual Models in Theatre, Art and Architecture: Making Worlds reframes the virtual model as dispositif at the interface of the real, the fictional and the virtual, encouraging the reader to critically consider how new technologies open new spaces for knowledge creation and creative expression. This volume argues that virtual models are dispositifs that act as critical instruments in theatre, art and architecture and propose counterpositions to dominant narratives. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Publicado por Bloomsbury Publishing (UK), 2025
ISBN 10: 1350449806 ISBN 13: 9781350449800
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Añadir al carritoHardcover. Condición: new. Hardcover. What is the impact of virtual models and realms in contemporary theatre, art and architecture?This volume explores the evolution of virtual models, their transformative spatial potential, and their capacity for world-making using a range of case studies drawn from global contemporary theatre, art and architecture practice.It draws upon a rich array of contemporary examples, including the Japanese artist collective Dumb Type, Chinese artist Lu Yang, US-Iranian artist Morehshin Allahyari, Bjoerk, and the UK research agency Forensic Architecture. In parallel, a historical overview focused on the formative years of digital society provides context to the rapid development of virtual technologies, including the work of architecture collectives Superstudio and Archigram and seminal art, performance and technology collaborations from 1960s New York onward, enabled by institutions such as MoMA and Bell Labs. Behind this inquiry is a historical and theoretical positioning of the immaterial and its relationship to the material. Discussing emerging forms of expanded reality (XR) as devices in the theoretical and cultural framework of the virtual model, this study reveals the processes made visible in exhibitions, installations and performances while focusing on overlapping spaces, narratives and actors as they contribute to constructing virtual worlds. Virtual Models in Theatre, Art and Architecture: Making Worlds reframes the virtual model as dispositif at the interface of the real, the fictional and the virtual, encouraging the reader to critically consider how new technologies open new spaces for knowledge creation and creative expression. This volume argues that virtual models are dispositifs that act as critical instruments in theatre, art and architecture and propose counterpositions to dominant narratives. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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Publicado por Bloomsbury Publishing PLC, London, 2025
ISBN 10: 1350449806 ISBN 13: 9781350449800
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Añadir al carritoHardcover. Condición: new. Hardcover. What is the impact of virtual models and realms in contemporary theatre, art and architecture?This volume explores the evolution of virtual models, their transformative spatial potential, and their capacity for world-making using a range of case studies drawn from global contemporary theatre, art and architecture practice.It draws upon a rich array of contemporary examples, including the Japanese artist collective Dumb Type, Chinese artist Lu Yang, US-Iranian artist Morehshin Allahyari, Bjoerk, and the UK research agency Forensic Architecture. In parallel, a historical overview focused on the formative years of digital society provides context to the rapid development of virtual technologies, including the work of architecture collectives Superstudio and Archigram and seminal art, performance and technology collaborations from 1960s New York onward, enabled by institutions such as MoMA and Bell Labs. Behind this inquiry is a historical and theoretical positioning of the immaterial and its relationship to the material. Discussing emerging forms of expanded reality (XR) as devices in the theoretical and cultural framework of the virtual model, this study reveals the processes made visible in exhibitions, installations and performances while focusing on overlapping spaces, narratives and actors as they contribute to constructing virtual worlds. Virtual Models in Theatre, Art and Architecture: Making Worlds reframes the virtual model as dispositif at the interface of the real, the fictional and the virtual, encouraging the reader to critically consider how new technologies open new spaces for knowledge creation and creative expression. This volume argues that virtual models are dispositifs that act as critical instruments in theatre, art and architecture and propose counterpositions to dominant narratives. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Bloomsbury Methuen Drama, 2025
ISBN 10: 1350449806 ISBN 13: 9781350449800
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Añadir al carritoBuch. Condición: Neu. Virtual Models in Theatre, Art and Architecture | Making Worlds | Thea Brejzek (u. a.) | Buch | Performance and Design | Englisch | 2025 | Methuen Drama | EAN 9781350449800 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
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Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - What is the impact of virtual models and realms in contemporary theatre, art and architecture This volume explores the evolution of virtual models, their transformative spatial potential, and their capacity for world-making using a range of case studies drawn from global contemporary theatre, art and architecture practice.It draws upon a rich array of contemporary examples, including the Japanese artist collective Dumb Type, Chinese artist Lu Yang, US-Iranian artist Morehshin Allahyari, Björk, and the UK research agency Forensic Architecture. In parallel, a historical overview focused on the formative years of digital society provides context to the rapid development of virtual technologies, including the work of architecture collectives Superstudio and Archigram and seminal art, performance and technology collaborations from 1960s New York onward, enabled by institutions such as MoMA and Bell Labs. Behind this inquiry is a historical and theoretical positioning of the immaterial and its relationship to the material. Discussing emerging forms of expanded reality (XR) as devices in the theoretical and cultural framework of the virtual model, this study reveals the processes made visible in exhibitions, installations and performances while focusing on overlapping spaces, narratives and actors as they contribute to constructing virtual worlds. Virtual Models in Theatre, Art and Architecture: Making Worlds reframes the virtual model as dispositifat the interface of the real, the fictional and the virtual, encouraging the reader to critically consider how new technologies open new spaces for knowledge creation and creative expression.