Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
EUR 99,50
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Añadir al carritoCondición: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
EUR 95,91
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Añadir al carritohardcover. Condición: New. 3rd Edition. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: One Planet Books, Columbia, MO, Estados Unidos de America
EUR 108,04
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Añadir al carritohardcover. Condición: Like New. 3rd Edition. Ships in a BOX from Central Missouri! Like Brand NEW. No tears, highlighting or writing because it's never been used! May have minor shelf wear. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 141,22
Cantidad disponible: 4 disponibles
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Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2019
ISBN 10: 1138612642 ISBN 13: 9781138612648
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 143,60
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINEFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.Features Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling Comprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders Includes 180 programs with 270 experiments based on them Contains 750 exercises, 110 worked examples, and 700 four-color illustrations Requires no previous knowledge of computer graphics Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts This textbook presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL API to code 3D scenes and animation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 145,21
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Taylor & Francis Group, 2019
ISBN 10: 1138612642 ISBN 13: 9781138612648
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 148,33
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Taylor & Francis Group, 2019
ISBN 10: 1138612642 ISBN 13: 9781138612648
Librería: Majestic Books, Hounslow, Reino Unido
EUR 145,96
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 155,11
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 160,14
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. 2019. 3rd Edition. hardcover. . . . . .
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 176,65
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 180,45
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 207,96
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. 2019. 3rd Edition. hardcover. . . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2019
ISBN 10: 1138612642 ISBN 13: 9781138612648
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 245,74
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINEFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.Features Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling Comprehensive coverage of OpenGL 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders Includes 180 programs with 270 experiments based on them Contains 750 exercises, 110 worked examples, and 700 four-color illustrations Requires no previous knowledge of computer graphics Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts This textbook presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL API to code 3D scenes and animation. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: GoldBooks, Denver, CO, Estados Unidos de America
EUR 307,63
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. New Copy. Customer Service Guaranteed.