ISBN: 9781041273981 - 3ds max basics for modeling video game assets, volume 2: model, rig and animate characters for export to unity or other game engines (3 resultados)

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  • Idioma: Inglés

    Editorial: CRC Press, 2026

    1041273983 / 9781041273981

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 132,96

    Envío por EUR 48,99 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. William Culbertson is an accomplished educator, designer, and creative director with over 35 years of experience in professional media production, public art, and academic instruction. He has contributed to major entertainment and toy brands inclu.

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, London, 2026

    1041273983 / 9781041273981

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 168,08

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    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardcover. Condición: new. Hardcover. 3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on the foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3d characters for video games. Written by veteran instructor and industry artist Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.Through a structured, step-by-step process, readers create characters designed for the medieval castle environment developed in Volume 1. Characters are rigged using the Character Animation Toolkit, skinned using the Skin Modifier, and animated with essential in-game movements. The completed characters are then exported into the Unity game engine and integrated into a playable third-person environment.The book features an integrated character pipeline from modeling to in-engine implementation, reinforcing learning through repetition while simulating a professional game studio pipelineguiding readers through asset research, placeholder development, final modeling, UV mapping, and texturing using techniques such as box mapping and Quick Peel.While instruction is presented using 3ds Max, the principles and workflows are transferable to other major 3d modeling and animation platforms. Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.coma dedicated hub for both students and instructors. 3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Taylor & Francis Ltd, London, 2026

    1041273983 / 9781041273981

    • Tapa dura
    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 164,98

    Envío por EUR 44,40 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardcover. Condición: new. Hardcover. 3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on the foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3d characters for video games. Written by veteran instructor and industry artist Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.Through a structured, step-by-step process, readers create characters designed for the medieval castle environment developed in Volume 1. Characters are rigged using the Character Animation Toolkit, skinned using the Skin Modifier, and animated with essential in-game movements. The completed characters are then exported into the Unity game engine and integrated into a playable third-person environment.The book features an integrated character pipeline from modeling to in-engine implementation, reinforcing learning through repetition while simulating a professional game studio pipelineguiding readers through asset research, placeholder development, final modeling, UV mapping, and texturing using techniques such as box mapping and Quick Peel.While instruction is presented using 3ds Max, the principles and workflows are transferable to other major 3d modeling and animation platforms. Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.coma dedicated hub for both students and instructors. 3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…