ISBN: 9781041273950 - 3ds max basics for modeling video game assets, volume 1: model a complete game environment and export to unity or other game engines (3 resultados)

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Librería: moluna, Greven, Alemaniamoluna
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EUR 74,79
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Condición: New. William Culbertson is an accomplished educator, designer, and creative director with over 35 years of experience in professional media production, public art, and academic instruction. He has contributed to major entertainment and toy brands inclu.

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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Paperback. Condición: new. Paperback. 3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3d modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.Through a structured, step-by-step process, readers build a modular medieval castle environmentprogressing from basic forms to fully textured, export-ready game assets. Each lesson simulates a professional game studio pipeline, reinforcing key concepts while preparing students to integrate their work into the Unity game engine.The book features updated workflows and visual references; practical tips for modeling, UV mapping, and exporting; and reinforced learning through repetition and milestone-based projects. While the instruction is presented in 3ds Max, the principles and workflows are transferable to other major 3d modeling platforms.Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.coma dedicated hub for both students and instructors. 3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by a veteran instructor and industry artist, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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EUR 91,45
Envío por EUR 44,40Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. 3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3d modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.Through a structured, step-by-step process, readers build a modular medieval castle environmentprogressing from basic forms to fully textured, export-ready game assets. Each lesson simulates a professional game studio pipeline, reinforcing key concepts while preparing students to integrate their work into the Unity game engine.The book features updated workflows and visual references; practical tips for modeling, UV mapping, and exporting; and reinforced learning through repetition and milestone-based projects. While the instruction is presented in 3ds Max, the principles and workflows are transferable to other major 3d modeling platforms.Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.coma dedicated hub for both students and instructors. 3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by a veteran instructor and industry artist, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…