ISBN: 9780817317379 - gaming matters: art, science, magic and the computer game medium (9 resultados)

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Librería: Colorado's Used Book Store, Englewood, CO, Estados Unidos de AmericaColorado's Used Book Store
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Hardcover. Condición: Very Good. HARDCOVER Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE Standard-sized.

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Librería: Midtown Scholar Bookstore, Harrisburg, PA, Estados Unidos de AmericaMidtown Scholar Bookstore
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Hardcover. Condición: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.

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Librería: moluna, Greven, Alemaniamoluna
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Gebunden. Condición: New. KlappentextIn Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pon.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Buch. Condición: Neu. Neuware - In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the 'video game complex'--the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. In Gaming Matters, McAllister and coauthor Judd Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo. In short, what defines the computer game itself as a medium distinct from all others Each chapter takes up a different fundamental characteristic of the medium. Games are: - Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study- Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them- Boring, and therefore obligated to constantly make demandson players' attention- Anachronistic, or built on age-old tropes and forms of playwhile ironically bound to the most advanced technologies- Duplicitous, or dependent on truth-telling rhetoric even when they are about fictions, fantasies, or lies- Work, or are often better understood as labor rather than play- Alchemical, despite seeming all-too mechanical or predictableVideo games are now inarguably a major site of worldwide cultural production. Gaming Matters will neither flatter game enthusiasts nor embolden game detractors in their assessments. But it will provide a vocabulary through which games can be discussed in academic settings and will create an important foundation for future academic discourse.…

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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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Condición: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | In "Gaming Matters," McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.…