Idioma: Inglés
Publicado por Univ Of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: Bookmans, Tucson, AZ, Estados Unidos de America
EUR 9,55
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. Highlighting/Underlining/Notes etc. Some shelf wear Satisfaction 100% guaranteed.
Idioma: Inglés
Publicado por Univ Of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 19,45
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Idioma: Inglés
Publicado por University of Minnesota Press, US, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 31,63
Cantidad disponible: 20 disponibles
Añadir al carritoPaperback. Condición: New. Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of "immersion." His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today's wired culture is a mixed reality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the "virtual" is still frequently figured as imaginary, as opposed to "real." The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially "shooter games," and manifests as a fear that gamers might not know the difference between the virtual world and the real world.As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them?Mixed Realism brims with fresh analyses of literary works such as Truman Capote's In Cold Blood and Mark Z. Danielewski's House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.
Idioma: Inglés
Publicado por University of Minnesota Press, Minnesota, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 31,64
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto, Mixed Realism offers a fresh perspective on digitalgames and contemporary literature as well as a new understanding of theexpanding role of virtuality in contemporary life. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto , Mixed Realism Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por MP - University Of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 27,52
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Univ Of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 27,78
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 25,50
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Añadir al carritoPaperback. Condición: Brand New. 232 pages. 8.50x5.50x1.00 inches. In Stock.
Idioma: Inglés
Publicado por Univ Of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: Majestic Books, Hounslow, Reino Unido
EUR 29,87
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 232.
Idioma: Inglés
Publicado por University of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 30,01
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Añadir al carritoCondición: New. Series: Electronic Mediations (Paperback). BIC Classification: 1KBB; DSB; JFD; JFFE; UDX. Category: (G) General (US: Trade). Dimension: 213 x 140 x 18. Weight in Grams: 272. . 2017. Paperback / so. . . . .
Idioma: Inglés
Publicado por Univ Of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 38,53
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 232.
Idioma: Inglés
Publicado por University of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 25,21
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Idioma: Inglés
Publicado por University of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 36,35
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Series: Electronic Mediations (Paperback). BIC Classification: 1KBB; DSB; JFD; JFFE; UDX. Category: (G) General (US: Trade). Dimension: 213 x 140 x 18. Weight in Grams: 272. . 2017. Paperback / so. . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por University of Minnesota Press, Minnesota, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 52,25
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto, Mixed Realism offers a fresh perspective on digitalgames and contemporary literature as well as a new understanding of theexpanding role of virtuality in contemporary life. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto , Mixed Realism Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por University of Minnesota Press, US, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Librería: Rarewaves.com UK, London, Reino Unido
EUR 25,19
Cantidad disponible: 20 disponibles
Añadir al carritoPaperback. Condición: New. Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of "immersion." His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today's wired culture is a mixed reality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the "virtual" is still frequently figured as imaginary, as opposed to "real." The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially "shooter games," and manifests as a fear that gamers might not know the difference between the virtual world and the real world.As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them?Mixed Realism brims with fresh analyses of literary works such as Truman Capote's In Cold Blood and Mark Z. Danielewski's House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.