Isbn: 9780805316773 - a book on c (21 resultados)

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Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 8,20
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Good. Preface. Prelude. First Try. Doing it without Classes. Why was it Easier in C++? A Bigger Example. Conclusion. I. MOTIVATION. 1. Why I Use C++. The Problem. History and Context. Automatic Software Distribution. Enter C++. Recycled Software. Postscript. 2. Why I Work on C++. The Success of Small Projects. Abstraction. Machines Should Work for People. 3. Living in the Real World. II. CLASSES aND INHERITANCE. 4. Checklist for Class Authors. 5. Surrogate Classes. The Problem. The Classical Solution. Virtual Copy Functions. Defining a Surrogate Class. Summary. 6. Handles: Part 1. The Problem. A Simple Class. Attaching a Handle. Getting at the Object. Simple Implementation. Use-Counted Handles. Copy on Write. Discussion. 7. Handles: Part 2. Review. Separating the use Count. Abstraction of use Counts. Access Functions and Copy on Write. Discussion. 8. An Object-Oriented Program. The Problem. An Object-Oriented Solution. Handle Classes. Extension 1: New Operations. Extension 2: New Node Types. Reflections. 9. Analysis of a Classroom Exercise: Part 1. The Problem. Designing the Interface. A Few Loose Ends. Testing the Interface. Strategy. Tactics. Combining Pictures. Conclusion.10. Analysis of a Classroom Exercise: Part 2. Strategy. Exploiting the Structure. Conclusion. 11. When not to use Virtual Functions. The Case For. The Case Against. Destructors are Special. Summary. III. TEMPLATES. 12. Designing a Container Class. What Does it Contain? What Does Copying the Container Mean? How Do You Get at Container Elements? How Do You Distinguish Reading from Writing? How Do You Handle Container Growth? What Operations Does the Container Provide? What Do You Assume about the Container Element Type? Containers and Inheritance. Designing an Arraylike Class. 13. Accessing Container Elements. Imitating a Pointer. Getting at the Data. Remaining Problems. Pointer to Const Array. Useful Additions. 14. Iterators. Completing the Pointer Class. What is an Iterator? Deleting an Element. Deleting the Container. Other Design Considerations. Discussion. 15. Sequences. The State of the Art. A Radical Old Idea. Well, Maybe a Few Extras. Example of Use. Maybe a Few More. Food for Thought. 16. Templates as Interfaces. The Problem. The First Example. Separating the Iteration. Iterating Over Arbitrary Types. Adding Other Types. Abstracting the Storage Technique.The Proof of the Pudding. Summary. 17. Templates and Generic Algorithms. A Specific Example. Generalizing the Element Type. Postponing the Count. Address Independence. Searching a Nonarray. Discussion. 18. Generic Iterators. A Different Algorithm. Categories of Requirements. Input Iterators. Output Iterators. Forward Iterators. Bidirectional Iterators. Random-Access Iterators. Inheritance? Performance. Summary. 19. Using Generic Iterators. Iterator Types. Virtual Sequences. An Output-Stream Iterator. An Input-Stream Iterator. Discussion. 20. Iterator Adaptors. An Example. Directional Asymmetry. Consistency and Asymmetry. Automatic Reversal. Discussion. 21. Function Objects. An Example. Function Pointers. Function Objects. Function-Object Templates. Hiding Intermediate Types. One Type Covers Many. Implementation. Discussion. 22. Function Adaptors. Why Function Objects? Function Objects For Built-In Operators. Binders. A Closer Look. Interface Inheritance. Using These Classes. Discussion. IV. LIBRARIES. 23. Libraries in Everyday Use. The Problem. Understanding the Problem-Part 1. Implementation-Part 1. Understanding the Problem-Part 2. Implementation-Part 2. Discussion. 24.An Object Lesson in Library-Interface Design. Complications. Improving the Interface. Taking Stock. Writing the Code. Conclusion. 25. Library Design is Language Design. Character Strings. Memory Exhaustion. Copying. Hiding the Implementation. Default Constructor. Other Operations. Substrings. Conclusion. 26. Language Design is Library Design. Abstract Data Types. Libraries and Abstract Data Types. Memory Allocation. Memberwise Assignment and Initialization. Exception Handling. Summary. V. TECHNIQUE. 27. Classes that Keep Track of Themselves. Design of a Trace Class. Creating Dead Code. Generating Audit Trails for Objects. Verifying Container Behavior. Summary. 28. Allocating Objects in Clusters. The Problem. Designing the Solution. Implementation. Enter Inheritance. Summary. 29. Applicators, Manipulators, and Function Objects. The Problem. A Solution. A Different Solution. Multiple Arguments. An Example. Abbreviations. Musings. Historical Notes, References, and Acknowledgments. 30. Decoupling Application Libraries from Input-Output. The Problem. Solution 1: Trickery and Brute Force. Solution 2: Abstract Output. Solution 3: Trickery without Brute Force. Remarks. VI. WRAPUP.31. Simplicity through Complexity. The World is Complicated. Complexity Becomes Hidden. Computers are no Different. Computers Solve Real Problems. Class Libraries and Language Semantics. Making Things Easy is Hard. Abstraction and Interface. Conservation of Complexity. 32. What Do You Do After You Say Hello World? Find the Local Experts. Pick a Tool Kit and Become Comfortable with it. Some Parts of C are Essential. But Others are not. Set Yourself a Series of Problems. Conclusion. Index. 0201423391T04062001.…

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Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Regular
EUR 8,20
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Fair. Preface. Prelude. First Try. Doing it without Classes. Why was it Easier in C++? A Bigger Example. Conclusion. I. MOTIVATION. 1. Why I Use C++. The Problem. History and Context. Automatic Software Distribution. Enter C++. Recycled Software. Postscript. 2. Why I Work on C++. The Success of Small Projects. Abstraction. Machines Should Work for People. 3. Living in the Real World. II. CLASSES aND INHERITANCE. 4. Checklist for Class Authors. 5. Surrogate Classes. The Problem. The Classical Solution. Virtual Copy Functions. Defining a Surrogate Class. Summary. 6. Handles: Part 1. The Problem. A Simple Class. Attaching a Handle. Getting at the Object. Simple Implementation. Use-Counted Handles. Copy on Write. Discussion. 7. Handles: Part 2. Review. Separating the use Count. Abstraction of use Counts. Access Functions and Copy on Write. Discussion. 8. An Object-Oriented Program. The Problem. An Object-Oriented Solution. Handle Classes. Extension 1: New Operations. Extension 2: New Node Types. Reflections. 9. Analysis of a Classroom Exercise: Part 1. The Problem. Designing the Interface. A Few Loose Ends. Testing the Interface. Strategy. Tactics. Combining Pictures. Conclusion.10. Analysis of a Classroom Exercise: Part 2. Strategy. Exploiting the Structure. Conclusion. 11. When not to use Virtual Functions. The Case For. The Case Against. Destructors are Special. Summary. III. TEMPLATES. 12. Designing a Container Class. What Does it Contain? What Does Copying the Container Mean? How Do You Get at Container Elements? How Do You Distinguish Reading from Writing? How Do You Handle Container Growth? What Operations Does the Container Provide? What Do You Assume about the Container Element Type? Containers and Inheritance. Designing an Arraylike Class. 13. Accessing Container Elements. Imitating a Pointer. Getting at the Data. Remaining Problems. Pointer to Const Array. Useful Additions. 14. Iterators. Completing the Pointer Class. What is an Iterator? Deleting an Element. Deleting the Container. Other Design Considerations. Discussion. 15. Sequences. The State of the Art. A Radical Old Idea. Well, Maybe a Few Extras. Example of Use. Maybe a Few More. Food for Thought. 16. Templates as Interfaces. The Problem. The First Example. Separating the Iteration. Iterating Over Arbitrary Types. Adding Other Types. Abstracting the Storage Technique.The Proof of the Pudding. Summary. 17. Templates and Generic Algorithms. A Specific Example. Generalizing the Element Type. Postponing the Count. Address Independence. Searching a Nonarray. Discussion. 18. Generic Iterators. A Different Algorithm. Categories of Requirements. Input Iterators. Output Iterators. Forward Iterators. Bidirectional Iterators. Random-Access Iterators. Inheritance? Performance. Summary. 19. Using Generic Iterators. Iterator Types. Virtual Sequences. An Output-Stream Iterator. An Input-Stream Iterator. Discussion. 20. Iterator Adaptors. An Example. Directional Asymmetry. Consistency and Asymmetry. Automatic Reversal. Discussion. 21. Function Objects. An Example. Function Pointers. Function Objects. Function-Object Templates. Hiding Intermediate Types. One Type Covers Many. Implementation. Discussion. 22. Function Adaptors. Why Function Objects? Function Objects For Built-In Operators. Binders. A Closer Look. Interface Inheritance. Using These Classes. Discussion. IV. LIBRARIES. 23. Libraries in Everyday Use. The Problem. Understanding the Problem-Part 1. Implementation-Part 1. Understanding the Problem-Part 2. Implementation-Part 2. Discussion. 24.An Object Lesson in Library-Interface Design. Complications. Improving the Interface. Taking Stock. Writing the Code. Conclusion. 25. Library Design is Language Design. Character Strings. Memory Exhaustion. Copying. Hiding the Implementation. Default Constructor. Other Operations. Substrings. Conclusion. 26. Language Design is Library Design. Abstract Data Types. Libraries and Abstract Data Types. Memory Allocation. Memberwise Assignment and Initialization. Exception Handling. Summary. V. TECHNIQUE. 27. Classes that Keep Track of Themselves. Design of a Trace Class. Creating Dead Code. Generating Audit Trails for Objects. Verifying Container Behavior. Summary. 28. Allocating Objects in Clusters. The Problem. Designing the Solution. Implementation. Enter Inheritance. Summary. 29. Applicators, Manipulators, and Function Objects. The Problem. A Solution. A Different Solution. Multiple Arguments. An Example. Abbreviations. Musings. Historical Notes, References, and Acknowledgments. 30. Decoupling Application Libraries from Input-Output. The Problem. Solution 1: Trickery and Brute Force. Solution 2: Abstract Output. Solution 3: Trickery without Brute Force. Remarks. VI. WRAPUP.31. Simplicity through Complexity. The World is Complicated. Complexity Becomes Hidden. Computers are no Different. Computers Solve Real Problems. Class Libraries and Language Semantics. Making Things Easy is Hard. Abstraction and Interface. Conservation of Complexity. 32. What Do You Do After You Say Hello World? Find the Local Experts. Pick a Tool Kit and Become Comfortable with it. Some Parts of C are Essential. But Others are not. Set Yourself a Series of Problems. Conclusion. Index. 0201423391T04062001.…

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Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 8,21
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: Very Good. 3rd Edition. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

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Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 8,21
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 3 disponibles
Condición: Good. 3rd Edition. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

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Librería: BooksByLisa, Highland Park, IL, Estados Unidos de AmericaBooksByLisa
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 9,06
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Soft cover. Condición: New. Third Edition. PHOTO AND VIDEO OF PAGES TAKEN TO SHOW CONDITION PRIOR TO SHIPPING; . PHOTOS EMAILED FOR MORE SPECIFICS WHEN REQUESTED; Book. Book.

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Librería: Wonder Book, Frederick, MD, Estados Unidos de AmericaWonder Book
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 9,18
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: Good. Good condition. 3rd edition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains.

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Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de AmericaThriftBooks-Dallas
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 9,19
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

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Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de AmericaThriftBooks-Dallas
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Regular
EUR 9,19
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

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Librería: ThriftBooks-Phoenix, Phoenix, AZ, Estados Unidos de AmericaThriftBooks-Phoenix
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 9,19
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

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Librería: ThriftBooks-Reno, Reno, NV, Estados Unidos de AmericaThriftBooks-Reno
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 9,19
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

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Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de AmericaThriftBooks-Dallas
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 9,19
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

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Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de AmericaThriftBooks-Atlanta
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 9,19
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

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Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc
Contactar con el vendedorVendedor de 4 estrellasCondición: Usado - Regular
EUR 10,03
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Fair. Preface. Prelude. First Try. Doing it without Classes. Why was it Easier in C++? A Bigger Example. Conclusion. I. MOTIVATION. 1. Why I Use C++. The Problem. History and Context. Automatic Software Distribution. Enter C++. Recycled Software. Postscript. 2. Why I Work on C++. The Success of Small Projects. Abstraction. Machines Should Work for People. 3. Living in the Real World. II. CLASSES aND INHERITANCE. 4. Checklist for Class Authors. 5. Surrogate Classes. The Problem. The Classical Solution. Virtual Copy Functions. Defining a Surrogate Class. Summary. 6. Handles: Part 1. The Problem. A Simple Class. Attaching a Handle. Getting at the Object. Simple Implementation. Use-Counted Handles. Copy on Write. Discussion. 7. Handles: Part 2. Review. Separating the use Count. Abstraction of use Counts. Access Functions and Copy on Write. Discussion. 8. An Object-Oriented Program. The Problem. An Object-Oriented Solution. Handle Classes. Extension 1: New Operations. Extension 2: New Node Types. Reflections. 9. Analysis of a Classroom Exercise: Part 1. The Problem. Designing the Interface. A Few Loose Ends. Testing the Interface. Strategy. Tactics. Combining Pictures. Conclusion.10. Analysis of a Classroom Exercise: Part 2. Strategy. Exploiting the Structure. Conclusion. 11. When not to use Virtual Functions. The Case For. The Case Against. Destructors are Special. Summary. III. TEMPLATES. 12. Designing a Container Class. What Does it Contain? What Does Copying the Container Mean? How Do You Get at Container Elements? How Do You Distinguish Reading from Writing? How Do You Handle Container Growth? What Operations Does the Container Provide? What Do You Assume about the Container Element Type? Containers and Inheritance. Designing an Arraylike Class. 13. Accessing Container Elements. Imitating a Pointer. Getting at the Data. Remaining Problems. Pointer to Const Array. Useful Additions. 14. Iterators. Completing the Pointer Class. What is an Iterator? Deleting an Element. Deleting the Container. Other Design Considerations. Discussion. 15. Sequences. The State of the Art. A Radical Old Idea. Well, Maybe a Few Extras. Example of Use. Maybe a Few More. Food for Thought. 16. Templates as Interfaces. The Problem. The First Example. Separating the Iteration. Iterating Over Arbitrary Types. Adding Other Types. Abstracting the Storage Technique.The Proof of the Pudding. Summary. 17. Templates and Generic Algorithms. A Specific Example. Generalizing the Element Type. Postponing the Count. Address Independence. Searching a Nonarray. Discussion. 18. Generic Iterators. A Different Algorithm. Categories of Requirements. Input Iterators. Output Iterators. Forward Iterators. Bidirectional Iterators. Random-Access Iterators. Inheritance? Performance. Summary. 19. Using Generic Iterators. Iterator Types. Virtual Sequences. An Output-Stream Iterator. An Input-Stream Iterator. Discussion. 20. Iterator Adaptors. An Example. Directional Asymmetry. Consistency and Asymmetry. Automatic Reversal. Discussion. 21. Function Objects. An Example. Function Pointers. Function Objects. Function-Object Templates. Hiding Intermediate Types. One Type Covers Many. Implementation. Discussion. 22. Function Adaptors. Why Function Objects? Function Objects For Built-In Operators. Binders. A Closer Look. Interface Inheritance. Using These Classes. Discussion. IV. LIBRARIES. 23. Libraries in Everyday Use. The Problem. Understanding the Problem-Part 1. Implementation-Part 1. Understanding the Problem-Part 2. Implementation-Part 2. Discussion. 24.An Object Lesson in Library-Interface Design. Complications. Improving the Interface. Taking Stock. Writing the Code. Conclusion. 25. Library Design is Language Design. Character Strings. Memory Exhaustion. Copying. Hiding the Implementation. Default Constructor. Other Operations. Substrings. Conclusion. 26. Language Design is Library Design. Abstract Data Types. Libraries and Abstract Data Types. Memory Allocation. Memberwise Assignment and Initialization. Exception Handling. Summary. V. TECHNIQUE. 27. Classes that Keep Track of Themselves. Design of a Trace Class. Creating Dead Code. Generating Audit Trails for Objects. Verifying Container Behavior. Summary. 28. Allocating Objects in Clusters. The Problem. Designing the Solution. Implementation. Enter Inheritance. Summary. 29. Applicators, Manipulators, and Function Objects. The Problem. A Solution. A Different Solution. Multiple Arguments. An Example. Abbreviations. Musings. Historical Notes, References, and Acknowledgments. 30. Decoupling Application Libraries from Input-Output. The Problem. Solution 1: Trickery and Brute Force. Solution 2: Abstract Output. Solution 3: Trickery without Brute Force. Remarks. VI. WRAPUP.31. Simplicity through Complexity. The World is Complicated. Complexity Becomes Hidden. Computers are no Different. Computers Solve Real Problems. Class Libraries and Language Semantics. Making Things Easy is Hard. Abstraction and Interface. Conservation of Complexity. 32. What Do You Do After You Say Hello World? Find the Local Experts. Pick a Tool Kit and Become Comfortable with it. Some Parts of C are Essential. But Others are not. Set Yourself a Series of Problems. Conclusion. Index. 0201423391T04062001.…

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Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc
Contactar con el vendedorVendedor de 4 estrellasCondición: Usado - Aceptable
EUR 10,03
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: Good. Preface. Prelude. First Try. Doing it without Classes. Why was it Easier in C++? A Bigger Example. Conclusion. I. MOTIVATION. 1. Why I Use C++. The Problem. History and Context. Automatic Software Distribution. Enter C++. Recycled Software. Postscript. 2. Why I Work on C++. The Success of Small Projects. Abstraction. Machines Should Work for People. 3. Living in the Real World. II. CLASSES aND INHERITANCE. 4. Checklist for Class Authors. 5. Surrogate Classes. The Problem. The Classical Solution. Virtual Copy Functions. Defining a Surrogate Class. Summary. 6. Handles: Part 1. The Problem. A Simple Class. Attaching a Handle. Getting at the Object. Simple Implementation. Use-Counted Handles. Copy on Write. Discussion. 7. Handles: Part 2. Review. Separating the use Count. Abstraction of use Counts. Access Functions and Copy on Write. Discussion. 8. An Object-Oriented Program. The Problem. An Object-Oriented Solution. Handle Classes. Extension 1: New Operations. Extension 2: New Node Types. Reflections. 9. Analysis of a Classroom Exercise: Part 1. The Problem. Designing the Interface. A Few Loose Ends. Testing the Interface. Strategy. Tactics. Combining Pictures. Conclusion.10. Analysis of a Classroom Exercise: Part 2. Strategy. Exploiting the Structure. Conclusion. 11. When not to use Virtual Functions. The Case For. The Case Against. Destructors are Special. Summary. III. TEMPLATES. 12. Designing a Container Class. What Does it Contain? What Does Copying the Container Mean? How Do You Get at Container Elements? How Do You Distinguish Reading from Writing? How Do You Handle Container Growth? What Operations Does the Container Provide? What Do You Assume about the Container Element Type? Containers and Inheritance. Designing an Arraylike Class. 13. Accessing Container Elements. Imitating a Pointer. Getting at the Data. Remaining Problems. Pointer to Const Array. Useful Additions. 14. Iterators. Completing the Pointer Class. What is an Iterator? Deleting an Element. Deleting the Container. Other Design Considerations. Discussion. 15. Sequences. The State of the Art. A Radical Old Idea. Well, Maybe a Few Extras. Example of Use. Maybe a Few More. Food for Thought. 16. Templates as Interfaces. The Problem. The First Example. Separating the Iteration. Iterating Over Arbitrary Types. Adding Other Types. Abstracting the Storage Technique.The Proof of the Pudding. Summary. 17. Templates and Generic Algorithms. A Specific Example. Generalizing the Element Type. Postponing the Count. Address Independence. Searching a Nonarray. Discussion. 18. Generic Iterators. A Different Algorithm. Categories of Requirements. Input Iterators. Output Iterators. Forward Iterators. Bidirectional Iterators. Random-Access Iterators. Inheritance? Performance. Summary. 19. Using Generic Iterators. Iterator Types. Virtual Sequences. An Output-Stream Iterator. An Input-Stream Iterator. Discussion. 20. Iterator Adaptors. An Example. Directional Asymmetry. Consistency and Asymmetry. Automatic Reversal. Discussion. 21. Function Objects. An Example. Function Pointers. Function Objects. Function-Object Templates. Hiding Intermediate Types. One Type Covers Many. Implementation. Discussion. 22. Function Adaptors. Why Function Objects? Function Objects For Built-In Operators. Binders. A Closer Look. Interface Inheritance. Using These Classes. Discussion. IV. LIBRARIES. 23. Libraries in Everyday Use. The Problem. Understanding the Problem-Part 1. Implementation-Part 1. Understanding the Problem-Part 2. Implementation-Part 2. Discussion. 24.An Object Lesson in Library-Interface Design. Complications. Improving the Interface. Taking Stock. Writing the Code. Conclusion. 25. Library Design is Language Design. Character Strings. Memory Exhaustion. Copying. Hiding the Implementation. Default Constructor. Other Operations. Substrings. Conclusion. 26. Language Design is Library Design. Abstract Data Types. Libraries and Abstract Data Types. Memory Allocation. Memberwise Assignment and Initialization. Exception Handling. Summary. V. TECHNIQUE. 27. Classes that Keep Track of Themselves. Design of a Trace Class. Creating Dead Code. Generating Audit Trails for Objects. Verifying Container Behavior. Summary. 28. Allocating Objects in Clusters. The Problem. Designing the Solution. Implementation. Enter Inheritance. Summary. 29. Applicators, Manipulators, and Function Objects. The Problem. A Solution. A Different Solution. Multiple Arguments. An Example. Abbreviations. Musings. Historical Notes, References, and Acknowledgments. 30. Decoupling Application Libraries from Input-Output. The Problem. Solution 1: Trickery and Brute Force. Solution 2: Abstract Output. Solution 3: Trickery without Brute Force. Remarks. VI. WRAPUP.31. Simplicity through Complexity. The World is Complicated. Complexity Becomes Hidden. Computers are no Different. Computers Solve Real Problems. Class Libraries and Language Semantics. Making Things Easy is Hard. Abstraction and Interface. Conservation of Complexity. 32. What Do You Do After You Say Hello World? Find the Local Experts. Pick a Tool Kit and Become Comfortable with it. Some Parts of C are Essential. But Others are not. Set Yourself a Series of Problems. Conclusion. Index. 0201423391T04062001.…

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Librería: BooksByLisa, Highland Park, IL, Estados Unidos de AmericaBooksByLisa
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 11,49
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Soft cover. Condición: New. Third Edition. PHOTO AND VIDEO OF PAGES TAKEN TO SHOW CONDITION PRIOR TO SHIPPING; PHOTOS EMAILED FOR MORE SPECIFICS WHEN REQUESTED; Book. Book.

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Librería: Anybook.com, Lincoln, Reino UnidoAnybook.com
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 7,79
Envío por EUR 15,51Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Re-bound by library. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1050grams, ISBN:9780805316773.…

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Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 20,42
Envío por EUR 6,60Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

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Librería: a2zbooks, Burgin, KY, Estados Unidos de Americaa2zbooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 20,95
Envío por EUR 7,32Se envía dentro de Estados Unidos de AmericaCantidad disponible: 3 disponibles
Softcover. Condición: Very Good. Text appears nice and clean, but may contain minor marks that we missed. Cover has light shelf and corner wear may have bookstore stickers or be former reference copy. Binding is in very good condition. Looks real nice. 656 pages. Multiple copies available this title. Quantity Available: 3. ISBN: 0805316779. ISBN/EAN: 9780805316773. Pictures of this item not already displayed here available upon request. Inventory No: ABE292632030.…

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Librería: Libros Antuñano, Santander, S, EspañaLibros Antuñano
Contactar con el vendedorVendedor de 4 estrellasCondición: Usado - Aceptable
EUR 8,00
Envío por EUR 20,00Se envía de España a Estados Unidos de AmericaCantidad disponible: 1 disponible
Rústica. Condición: Aceptable. forrado. Anotacion dueño anterior.

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Librería: a2zbooks, Burgin, KY, Estados Unidos de Americaa2zbooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 29,84
Envío por EUR 7,32Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Softcover. Condición: New. 3rd Edition. New Condition, minimal wear from storage. Looks great. 656 pages. Quantity Available: 1. ISBN: 0805316779. ISBN/EAN: 9780805316773. Pictures of this item not already displayed here available upon request. Inventory No: ABE538452059.

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Librería: BennettBooksLtd, Los Angeles, CA, Estados Unidos de AmericaBennettBooksLtd
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 70,66
Envío por EUR 6,18Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
paperback. Condición: New. In shrink wrap. Looks like an interesting title.