Librería: HPB Inc., Dallas, TX, Estados Unidos de America
EUR 3,82
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 7,25
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 4,69
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 4,69
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: Book Alley, Pasadena, CA, Estados Unidos de America
EUR 6,02
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Very Good. Used with NO markings in text. Pasadena's finest independent new and used bookstore.
EUR 6,00
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Muy bueno. : Descubre cómo crear juegos atractivos para iPhone con 'iPhone Game Development'. Esta guía te lleva desde los fundamentos de la programación en Objective-C y el uso de Xcode hasta las técnicas avanzadas para gráficos 2D y 3D, audio y física en juegos. Aprende a adaptar la interfaz del iPhone a tus juegos y a crear un framework robusto y escalable. Además, obtén instrucciones detalladas para publicar tu juego en la App Store. Ideal para desarrolladores que buscan dominar el desarrollo de juegos en el entorno iOS. EAN: 9780596159856 Tipo: Libros Categoría: Tecnología Título: iPhone Game Development Autor: Paul Zirkle| Joe Hogue Editorial: O'Reilly Media Idioma: en Páginas: 255 Formato: tapa blanda.
Librería: Phatpocket Limited, Waltham Abbey, HERTS, Reino Unido
EUR 8,53
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 21,45
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 20,30
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 22,80
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 22,70
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
EUR 26,82
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. "iPhone Game Development" details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games. Topics include: Basics of Objective-C and iPhone programming with XCode; How to create a robust, scalable framework for a game; Considerations for adapting the iPhone interface to games; 2D and 3D graphics; Animation and integrating with a physics engine; Music and audio effects; Menus and controls; and, Publishing to the AppStore.
EUR 28,31
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por O'Reilly Media 11/1/2009, 2009
ISBN 10: 0596159854 ISBN 13: 9780596159856
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 34,23
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. iPhone Game Development. Book.
Idioma: Inglés
Publicado por O'Reilly Media 02.12.2009., 2009
ISBN 10: 0596159854 ISBN 13: 9780596159856
Librería: NEPO UG, Rüsselsheim am Main, Alemania
EUR 13,63
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Gut. Auflage: 1. 255 Seiten ex Library Book aus einer wissenschafltichen Bibliothek Sprache: Englisch Gewicht in Gramm: 338 23,1 x 17,5 x 1,5 cm, Taschenbuch.
Idioma: Inglés
Publicado por O'Reilly Media, Inc, USA, 2009
ISBN 10: 0596159854 ISBN 13: 9780596159856
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 27,44
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 27,42
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Oreilly & Associates Inc, 2009
ISBN 10: 0596159854 ISBN 13: 9780596159856
Librería: Revaluation Books, Exeter, Reino Unido
EUR 34,16
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 255 pages. 9.10x6.90x0.60 inches. In Stock.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 29,56
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por O'Reilly Media 2009-11-16, 2009
ISBN 10: 0596159854 ISBN 13: 9780596159856
Librería: Chiron Media, Wallingford, Reino Unido
EUR 33,36
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 40,68
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. Includes guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, and strategies for AppStore publication. This work provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Num Pages: 255 pages, black & white illustrations, figures. BIC Classification: UGG. Category: (XV) Technical / Manuals. Dimension: 232 x 179 x 15. Weight in Grams: 344. . 2009. 1st Edition. Paperback. . . . .
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 48,50
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. Includes guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, and strategies for AppStore publication. This work provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Num Pages: 255 pages, black & white illustrations, figures. BIC Classification: UGG. Category: (XV) Technical / Manuals. Dimension: 232 x 179 x 15. Weight in Grams: 344. . 2009. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
EUR 28,58
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. "iPhone Game Development" details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games. Topics include: Basics of Objective-C and iPhone programming with XCode; How to create a robust, scalable framework for a game; Considerations for adapting the iPhone interface to games; 2D and 3D graphics; Animation and integrating with a physics engine; Music and audio effects; Menus and controls; and, Publishing to the AppStore.
EUR 32,68
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Includes guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, and strategies for AppStore publication. This work provides plug-in classes to compe.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 29,54
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Neu. Neu - If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games. Topics include: Basics of Objective-C and iPhone programming with XCode How to create a robust, scalable framework for a game Considerations for adapting the iPhone interface to games 2D and 3D graphics Animation and integrating with a physics engine Music and audio effects Menus and controls Publishing to the AppStore.