What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.
Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.
"Sinopsis" puede pertenecer a otra edición de este libro.
Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally, Paul is called upon to give lectures on game development at the University of Southern California. Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.
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Destinos, gastos y plazos de envíoLibrería: Hamelyn, Madrid, M, España
Condición: Muy bueno. : Descubre cómo crear juegos atractivos para iPhone con 'iPhone Game Development'. Esta guía te lleva desde los fundamentos de la programación en Objective-C y el uso de Xcode hasta las técnicas avanzadas para gráficos 2D y 3D, audio y física en juegos. Aprende a adaptar la interfaz del iPhone a tus juegos y a crear un framework robusto y escalable. Además, obtén instrucciones detalladas para publicar tu juego en la App Store. Ideal para desarrolladores que buscan dominar el desarrollo de juegos en el entorno iOS. EAN: 9780596159856 Tipo: Libros Categoría: Tecnología Título: iPhone Game Development Autor: Paul Zirkle| Joe Hogue Editorial: O'Reilly Media Idioma: en Páginas: 255 Formato: tapa blanda. Nº de ref. del artículo: Happ-2024-08-31-fcf22186
Cantidad disponible: 1 disponibles
Librería: Hamelyn, Madrid, M, España
Condición: Muy bueno. : Descubre cómo crear juegos atractivos para iPhone con 'iPhone Game Development'. Esta guía te lleva desde los fundamentos de la programación en Objective-C y el uso de Xcode hasta las técnicas avanzadas para gráficos 2D y 3D, audio y física en juegos. Aprende a adaptar la interfaz del iPhone a tus juegos y a crear un framework robusto y escalable. Además, obtén instrucciones detalladas para publicar tu juego en la App Store. Ideal para desarrolladores que buscan dominar el desarrollo de juegos en el entorno iOS. EAN: 9780596159856 Tipo: Libros Categoría: Tecnología Título: iPhone Game Development Autor: Paul Zirkle| Joe Hogue Editorial: O'Reilly Media Idioma: en Páginas: 255 Formato: tapa blanda. Nº de ref. del artículo: Happ-2024-08-08-abbb4e5c
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Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
Paperback. Condición: New. If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. "iPhone Game Development" details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games. Topics include: Basics of Objective-C and iPhone programming with XCode; How to create a robust, scalable framework for a game; Considerations for adapting the iPhone interface to games; 2D and 3D graphics; Animation and integrating with a physics engine; Music and audio effects; Menus and controls; and, Publishing to the AppStore. Nº de ref. del artículo: LU-9780596159856
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: WO-9780596159856
Cantidad disponible: 1 disponibles
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
Paperback. Condición: New. If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. "iPhone Game Development" details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming. Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games. Topics include: Basics of Objective-C and iPhone programming with XCode; How to create a robust, scalable framework for a game; Considerations for adapting the iPhone interface to games; 2D and 3D graphics; Animation and integrating with a physics engine; Music and audio effects; Menus and controls; and, Publishing to the AppStore. Nº de ref. del artículo: LU-9780596159856
Cantidad disponible: Más de 20 disponibles