Publicado por Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Idioma: Inglés
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 55,21
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Publicado por Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Idioma: Inglés
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 55,15
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 74,98
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 472 pages. 8.90x6.00x1.20 inches. In Stock.
Publicado por Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 77,96
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
Publicado por Cambridge University Press, Cambridge, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Idioma: Inglés
Librería: CitiRetail, Stevenage, Reino Unido
EUR 59,72
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Añadir al carritoPaperback. Condición: new. Paperback. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Publicado por Cambridge University Press, Cambridge, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Idioma: Inglés
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 78,73
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Añadir al carritoPaperback. Condición: new. Paperback. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Publicado por Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Idioma: Inglés
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 48,84
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Publicado por Cambridge University Press, Cambridge, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Idioma: Inglés
Librería: Grand Eagle Retail, Mason, OH, Estados Unidos de America
EUR 60,24
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Añadir al carritoPaperback. Condición: new. Paperback. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 50,05
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 472 pages. 8.90x6.00x1.20 inches. In Stock. This item is printed on demand.
Publicado por Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 52,57
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 680.
Publicado por Cambridge University Press, 2012
ISBN 10: 0521144523 ISBN 13: 9780521144520
Idioma: Inglés
Librería: moluna, Greven, Alemania
EUR 58,49
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the.