Librería: Books From California, Simi Valley, CA, Estados Unidos de America
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Añadir al carritopaperback. Condición: Very Good.
Publicado por John Wiley and Sons Inc, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 22,16
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Añadir al carritoPAP. Condición: Used - Very Good. Used - Like New Book. Shipped from UK. Established seller since 2000.
Publicado por John Wiley and Sons Inc, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 23,59
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Publicado por John Wiley and Sons Ltd, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 27,55
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Añadir al carritoCondición: New. Now updated--the insider's guide that shows Dungeons & Dragons enthusiasts how to run their own D&D games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D game, there's a Dungeon Master--the person who directs the storyline and acts as a referee. Num Pages: 408 pages, col. Illustrations. BIC Classification: WDHW. Category: (G) General (US: Trade). Dimension: 231 x 189 x 19. Weight in Grams: 728. . 2008. 4th Edition. Paperback. . . . .
EUR 25,83
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Añadir al carritoCondición: New. In.
EUR 22,21
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Añadir al carritoCondición: NEW.
Publicado por For Dummies 11/17/2008, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 23,55
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Añadir al carritoPaperback or Softback. Condición: New. Dungeon Master for Dummies 1.3. Book.
Publicado por John Wiley and Sons Ltd, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 32,98
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Añadir al carritoCondición: New. Now updated--the insider's guide that shows Dungeons & Dragons enthusiasts how to run their own D&D games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D game, there's a Dungeon Master--the person who directs the storyline and acts as a referee. Num Pages: 408 pages, col. Illustrations. BIC Classification: WDHW. Category: (G) General (US: Trade). Dimension: 231 x 189 x 19. Weight in Grams: 728. . 2008. 4th Edition. Paperback. . . . . Books ship from the US and Ireland.
EUR 26,11
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days. 880.
EUR 26,94
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Añadir al carritoCondición: New. pp. 408 Illus.
EUR 21,16
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Añadir al carritoCondición: New.
EUR 21,77
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Añadir al carritoCondición: As New. Unread book in perfect condition.
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Añadir al carritoCondición: New.
EUR 23,46
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Publicado por John Wiley & Sons Inc Nov 2008, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 30,50
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Want to be a Dungeon Master Get started or ramp up your skills with this fun and easy guide!Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.\* Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements\* Play in style - find your personal style and develop a game that plays to your strengths\* Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains\* Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)\* Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entrancedOpen the book and find:\* A sample adventure\* How to improve your narration\* How to tailor adventures for various types of players\* Tips for running published adventures\* Advice on building a continuing storyline\* How to draw dungeon maps and use D&D Dungeon Tiles\* How to create a campaign world\* How to keep adventures challenging through the paragon and epic tiers 424 pp. Englisch.
Publicado por John Wiley & Sons Inc Nov 2008, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Alemania
EUR 30,50
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Want to be a Dungeon Master Get started or ramp up your skills with this fun and easy guide!Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.\* Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements\* Play in style - find your personal style and develop a game that plays to your strengths\* Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains\* Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)\* Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entrancedOpen the book and find:\* A sample adventure\* How to improve your narration\* How to tailor adventures for various types of players\* Tips for running published adventures\* Advice on building a continuing storyline\* How to draw dungeon maps and use D&D Dungeon Tiles\* How to create a campaign world\* How to keep adventures challenging through the paragon and epic tiers 424 pp. Englisch.
Publicado por John Wiley & Sons Inc Nov 2008, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 30,35
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Want to be a Dungeon Master Get started or ramp up your skills with this fun and easy guide!Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.\* Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements\* Play in style - find your personal style and develop a game that plays to your strengths\* Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains\* Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)\* Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entrancedOpen the book and find:\* A sample adventure\* How to improve your narration\* How to tailor adventures for various types of players\* Tips for running published adventures\* Advice on building a continuing storyline\* How to draw dungeon maps and use D&D Dungeon Tiles\* How to create a campaign world\* How to keep adventures challenging through the paragon and epic tiers.
Publicado por John Wiley & Sons Inc Nov 2008, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: Wegmann1855, Zwiesel, Alemania
EUR 30,50
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Want to be a Dungeon Master Get started or ramp up your skills with this fun and easy guide!Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.\* Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements\* Play in style - find your personal style and develop a game that plays to your strengths\* Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains\* Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)\* Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entrancedOpen the book and find:\* A sample adventure\* How to improve your narration\* How to tailor adventures for various types of players\* Tips for running published adventures\* Advice on building a continuing storyline\* How to draw dungeon maps and use D&D Dungeon Tiles\* How to create a campaign world\* How to keep adventures challenging through the paragon and epic tiers.
EUR 14,21
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Añadir al carritoCondición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
EUR 37,57
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Añadir al carritoCondición: New. pp. 408.
EUR 36,80
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Añadir al carritoPaperback. Condición: Brand New. 4th edition. 384 pages. 9.25x7.25x1.00 inches. In Stock.
EUR 30,98
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Añadir al carritoKartoniert / Broschiert. Condición: New. James Wyatt is Design Manager for D&D and a lead designer of D&D 4th Edition. Bill Slavicsek is Director of Roleplaying and Miniatures Game Design. Richard Baker is a senior game designer and bestselling author of Forgotten Realms novels. All are associates.
Publicado por John Wiley & Sons Inc, Chichester, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: CitiRetail, Stevenage, Reino Unido
EUR 21,91
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Añadir al carritoPaperback. Condición: new. Paperback. Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and charactersBuild challenging encounters, make reasonable rulings, and manage disagreementsRecognize all the common codes, tables, and spellsUnderstand the parts of a D&D adventure and how to create dungeon maps and craft monstersShape storylines and write your own adventuresFind your style as a DM and develop a game style that plays to your strengthsScript an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure)Decide whether to use published adventuresUse and follow the official Dungeon Master's GuideDevelop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way! Now updated--the insider's guide that shows Dungeons & Dragons enthusiasts how to run their own D&D games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D game, there's a Dungeon Master--the person who directs the storyline and acts as a referee. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Publicado por John Wiley & Sons Inc Nov 2008, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 30,50
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Want to be a Dungeon Master Get started or ramp up your skills with this fun and easy guide!Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.\* Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements\* Play in style - find your personal style and develop a game that plays to your strengths\* Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains\* Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)\* Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entrancedOpen the book and find:\* A sample adventure\* How to improve your narration\* How to tailor adventures for various types of players\* Tips for running published adventures\* Advice on building a continuing storyline\* How to draw dungeon maps and use D&D Dungeon Tiles\* How to create a campaign world\* How to keep adventures challenging through the paragon and epic tiersLibri GmbH, Europaallee 1, 36244 Bad Hersfeld 424 pp. Englisch.
Publicado por John Wiley & Sons Inc, Chichester, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 47,02
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Añadir al carritoPaperback. Condición: new. Paperback. Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and charactersBuild challenging encounters, make reasonable rulings, and manage disagreementsRecognize all the common codes, tables, and spellsUnderstand the parts of a D&D adventure and how to create dungeon maps and craft monstersShape storylines and write your own adventuresFind your style as a DM and develop a game style that plays to your strengthsScript an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure)Decide whether to use published adventuresUse and follow the official Dungeon Master's GuideDevelop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way! Now updated--the insider's guide that shows Dungeons & Dragons enthusiasts how to run their own D&D games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D game, there's a Dungeon Master--the person who directs the storyline and acts as a referee. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 20,10
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Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
EUR 23,26
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Añadir al carritoCondición: New.
Publicado por John Wiley & Sons Inc, Chichester, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: Grand Eagle Retail, Fairfield, OH, Estados Unidos de America
EUR 29,42
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Añadir al carritoPaperback. Condición: new. Paperback. Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and charactersBuild challenging encounters, make reasonable rulings, and manage disagreementsRecognize all the common codes, tables, and spellsUnderstand the parts of a D&D adventure and how to create dungeon maps and craft monstersShape storylines and write your own adventuresFind your style as a DM and develop a game style that plays to your strengthsScript an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure)Decide whether to use published adventuresUse and follow the official Dungeon Master's GuideDevelop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way! Now updated--the insider's guide that shows Dungeons & Dragons enthusiasts how to run their own D&D games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D game, there's a Dungeon Master--the person who directs the storyline and acts as a referee. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Publicado por John Wiley and Sons Ltd, 2008
ISBN 10: 0470292911 ISBN 13: 9780470292914
Idioma: Inglés
Librería: OM Books, Sevilla, SE, España
EUR 99,00
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Añadir al carritoCondición: Usado - bueno.
EUR 10,69
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Añadir al carritoPaperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!