"Sinopsis" puede pertenecer a otra edición de este libro.
Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!
Whether you've already run a few Dungeons & Dragons® games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
Keep it moving — learn to build challenging encounters, make reasonable rulings, and manage disagreements
Play in style — find your personal style and develop a game that plays to your strengths
Be adventurous — understand the parts of an adventure, how to create maps, and how to run monsters and villains
Risks and rewards — learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
Campaign — build a campaign with exciting themes, memorable villains, and plots that keep players entranced
Open the book and find:
A sample adventure
How to improve your narration
How to tailor adventures for various types of players
Tips for running published adventures
Advice on building a continuing storyline
How to draw dungeon maps and use D&D Dungeon Tiles
How to create a campaign world
How to keep adventures challenging through the paragon and epic tiers
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