Isbn: 9780367536190 - the complete guide to blender graphics: computer modeling & animation (7 resultados)

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  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2020

    0367536196 / 9780367536190

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    Librería: One Planet Books, Columbia, MO, Estados Unidos de AmericaOne Planet Books

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    Condición: Usado - Aceptable

    EUR 11,92

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    Cantidad disponible: 3 disponibles

    paperback. Condición: Good. 6th Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing and/or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2020

    0367536196 / 9780367536190

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    Librería: Textbooks_Source, Columbia, MO, Estados Unidos de AmericaTextbooks_Source

    Vendedor de 5 estrellas
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    Condición: Usado - Aceptable

    EUR 27,43

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    Cantidad disponible: 3 disponibles

    paperback. Condición: Good. 6th Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2020

    0367536196 / 9780367536190

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    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

    Vendedor de 5 estrellas
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    Condición: Usado - Bueno

    EUR 37,71

    Envío por EUR 6,59 
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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2020

    0367536196 / 9780367536190

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    Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International

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    Condición: Nuevo

    EUR 72,36

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    Cantidad disponible: 1 disponible

    Condición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2020

    0367536196 / 9780367536190

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    Librería: PearlPress, Camperdown, NSW, AustraliaPearlPress

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 40,75

    Envío por EUR 46,21 
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    Cantidad disponible: 1 disponible

    Soft cover. Condición: New. 5th or later Edition. The Complete Guide to Blender Graphics 6th Edition introduces the Computer Graphics Modeling and Animation program Blender version 2.82a. The 6th Edition continues the philosophy, from earlier versions of the book, introducing the features of the program through the Graphical User Interface (GUI). Knowing where controls and tools are located and what they do is the key to understanding how Blender operates. The Blender program continues to evolve with new features being added and improvements being made. The Complete guide to Blender Graphics originated when Blender transformed from version 2.49 to 2.50. At that time a dramatic change to the GUI took place. Following this change there has been a continual evolution of the program with yet another major change to the GUI when Blender version 2.70 was released and then again at the release of 2.80. Changes are not made on a whim but occure to facilitate additions and improvements. At the release of The 6th Edition of the Complete Guide to Blender Graphics the latest version of Blender is version 2.82a. This version has made the program completely stable with the inclusion of a reborn Physics System using Mantaflow for liquid/gas simulation and improving cloth physics. The Mantaflow system allow the creation of fantastic fire and smoke simulations. At the same time a new FLIP solver produces lifelike liquids. Other improvements, features and additions to the program are; The popular tiled-based UV mapping system is fully integrated in Blender's pipeline. Blender now supports Pixar's open source Universal Scene description (USD) with Blender's approach being much simpler. Blender incorporated the EEVE Render Engine for on the fly visual viewing, the Cycles Render Engine for photorealistic image and video production and the Workbench Render Engine for reduced render times during scene construction. Cycles itself has been greatly improved with the addition of new nodes. Rendering times on Windows has been significantly reduced by employing BVH build time with better memory allocators, making it similar to Linux and macOX. The Grease Pencil 2D Animation Workspace is incorporated in the Blender pipeline with significant development. In the later versions of Blender the Game Engine for the creation of interactive computer games has been disbanded with a recommendation to use external engines. Much of the foregoing may be daunting for a new user but The Complete Guide to Blender Graphics 6th Edition starts at the beginning of the learning process catering for the new users and leads them gently into this facinating and rewarding world of creativity using Blender. Illustrated Yes Dewey Decimal 777.7 Table Of Content Introduction Download and Installation The Author Acknowledgements Preamble CH01 Understanding the Interface CH02 Editors and Workspaces CH03 Navigate and Save CH04 Objects in the 3D View Editor CH05 Editing Objects CH06 Editing Tools CH07 Modifiers CH08 Editing with Generate Modifiers CH09 Editing with Deform Modifiers CH10 Editing Using Curves CH11 Editing Techniques and Examples CH12 The Outliner and Collections CH13 3D Text CH14 Viewport Shading CH15 Scene Lighting and Cameras CH16 Nodes - Materials and Textures CH17 Rendering CH18 Animation CH19 Constraints CH20 Armature and Character Rigging CH21 Shape Keys and Action Editors CH22 Particle Systems CH23 Physics and Simulation CH24 Dynamic Paint CH25 Installing Add-Ons CH26 Grease Pencil - 2D Animation CH27 Video Sequence Editor CH28 Drivers CH29 Cycles Render CH30 Internet Resources Appendix A Index.…

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2020

    0367536196 / 9780367536190

    • Tapa blanda

    Librería: PearlPress, Camperdown, NSW, AustraliaPearlPress

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 40,75

    Envío por EUR 46,21 
    Se envía de Australia a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Soft cover. Condición: New. The Complete Guide to Blender Graphics 6th Edition introduces the Computer Graphics Modeling and Animation program Blender version 2.82a. The 6th Edition continues the philosophy, from earlier versions of the book, introducing the features of the program through the Graphical User Interface (GUI). Knowing where controls and tools are located and what they do is the key to understanding how Blender operates. The Blender program continues to evolve with new features being added and improvements being made. The Complete guide to Blender Graphics originated when Blender transformed from version 2.49 to 2.50. At that time a dramatic change to the GUI took place. Following this change there has been a continual evolution of the program with yet another major change to the GUI when Blender version 2.70 was released and then again at the release of 2.80. Changes are not made on a whim but occure to facilitate additions and improvements. At the release of The 6th Edition of the Complete Guide to Blender Graphics the latest version of Blender is version 2.82a. This version has made the program completely stable with the inclusion of a reborn Physics System using Mantaflow for liquid/gas simulation and improving cloth physics. The Mantaflow system allow the creation of fantastic fire and smoke simulations. At the same time a new FLIP solver produces lifelike liquids. Other improvements, features and additions to the program are; The popular tiled-based UV mapping system is fully integrated in Blender's pipeline. Blender now supports Pixar's open source Universal Scene description (USD) with Blender's approach being much simpler. Blender incorporated the EEVE Render Engine for on the fly visual viewing, the Cycles Render Engine for photorealistic image and video production and the Workbench Render Engine for reduced render times during scene construction. Cycles itself has been greatly improved with the addition of new nodes. Rendering times on Windows has been significantly reduced by employing BVH build time with better memory allocators, making it similar to Linux and macOX. The Grease Pencil 2D Animation Workspace is incorporated in the Blender pipeline with significant development. In the later versions of Blender the Game Engine for the creation of interactive computer games has been disbanded with a recommendation to use external engines. Much of the foregoing may be daunting for a new user but The Complete Guide to Blender Graphics 6th Edition starts at the beginning of the learning process catering for the new users and leads them gently into this facinating and rewarding world of creativity using Blender.…

  • Idioma: Inglés

    Editorial: A K Peters Ltd, 2020

    0367536196 / 9780367536190

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 112,02

    Envío por EUR 17,65 
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    Cantidad disponible: 1 disponible

    Paperback. Condición: Brand New. 6th new edition. 615 pages. 9.00x7.50x1.00 inches. In Stock.