9780201311846 - introduction to programming using java: an object-oriented approach de arnow, david; weiss, gerald (5 resultados)
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Librería: More Than Words, Waltham, MA, Estados Unidos de AmericaMore Than Words
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 6,49
Envío por EUR 3,46Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Good. A sound copy with only light wear. Overall a solid copy at a great price.
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Librería: BookHolders, Towson, MD, Estados Unidos de AmericaBookHolders
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 24,79
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: First ] Publisher: Addison-Wesley Pub Date: 2/1/1998 Binding: Paperback Pages: 783 First edition.
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Librería: LIBRERIA LEA+, Santiago, RM, ChileLIBRERIA LEA+
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 20,45
Envío por EUR 32,05Se envía de Chile a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Blanda. Condición: New. Estado de la sobrecubierta: Nuevo. 0. Using the Java language, this book introduces the beginning computer science student to the concepts of class, object, and message in the first chapter. This object-oriented approach is used throughout the text, as students learn the fundamentals of object-oriented pr…ogramming along with the basics of imperative programming. Because Java is an object-oriented language that reflects the acquired wisdom of thirty years of programming language design, the book can effectively focus on programming and the process of class design. Early on, a clear, usable procedure for solving problems by developing classes is presented and then used throughout the text. Java's support for GUI and network programming makes a great setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo!, a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples, students learn to think like a programmer, analyze problems, devise solutions, design classes, and write code. Features Uses object-oriented concepts from the very beginning--classes, objects, and messages are all introduced in Chapter 1--and develops them throughout. Applies a consistent class design procedure, usable by beginners. Contains graphic user interface (GUI) supplements in each chapter . Provides an early introduction to testing, covering test drivers, debugging, and test case selection. Includes a chapter with three robust applications--a LOGO turtle, a Web surveyor, and Mancala (a strategy game)--which use the text's class design procedure and allow the students to tie the material together. 1185 gr. No Aplica (ilustrador). Libro.
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
Contactar con el vendedorVendedor de 4 estrellasCondición: Usado
EUR 67,58
Envío por EUR 7,60Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Used. pp. 765.
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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
Contactar con el vendedorVendedor de 4 estrellasCondición: Usado
EUR 70,11
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Used. pp. 765.

