ISBN: 9780128183991 - understanding virtual reality: interface, application, and design (the morgan kaufmann series in computer graphics) (13 resultados)

Idioma: Inglés
Editorial: Morgan Kaufmann, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
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Librería: Textbooks_Source, Columbia, MO, Estados Unidos de AmericaTextbooks_Source
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 36,36
Envío por EUR 3,57Se envía dentro de Estados Unidos de AmericaCantidad disponible: 11 disponibles
Paperback. Condición: Good. 2nd Edition. Ships same day or next business day! UPS shipping available (Priority Mail for AK/HI/APO/PO Boxes). Used sticker and some writing and/or highlighting. Used books may not include working access code or dust jacket.

Idioma: Inglés
Editorial: Morgan Kaufmann, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 84,84
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Condición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

Idioma: Inglés
Editorial: Morgan Kaufmann, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
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Librería: GoldBooks, Denver, CO, Estados Unidos de AmericaGoldBooks
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EUR 96,32
Envío por EUR 4,92Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. New Copy. Customer Service Guaranteed.

Idioma: Inglés
Editorial: Morgan Kaufmann, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
- Tapa blanda
Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 106,61
Envío por EUR 17,93Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Condición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

Idioma: Inglés
Editorial: Morgan Kaufmann, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
- Tapa blanda
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 152,52
Envío por EUR 2,36Se envía dentro de Estados Unidos de AmericaCantidad disponible: 5 disponibles
Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Morgan Kaufmann, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
- Tapa blanda
Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 136,93
Envío por EUR 17,93Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.

Idioma: Inglés
Editorial: KNV Besorgung, Morgan Kaufmann, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Excelente
EUR 104,97
Envío por EUR 48,16Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Taschenbuch. Condición: Sehr gut. Gebraucht - Sehr gut SG - Ungelesenes Mängelexemplar, gestempelt, mit leichten Lagerspuren - Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures. …

Idioma: Inglés
Editorial: Morgan Kaufmann, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
- Tapa blanda
Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 154,58
Envío por EUR 17,93Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Morgan Kaufmann, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
- Tapa blanda
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 191,80
Envío por EUR 2,36Se envía dentro de Estados Unidos de AmericaCantidad disponible: 5 disponibles
Condición: New.

Idioma: Inglés
Editorial: Elsevier Science and Technology, US, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
- Tapa blanda
Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 194,24
Gastos de envío gratisSe envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback. Condición: New. Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.…

Idioma: Inglés
Editorial: Elsevier Science, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
- Tapa blanda
Librería: moluna, Greven, Alemaniamoluna
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 151,22
Envío por EUR 48,99Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Kartoniert / Broschiert. Condición: New. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR s constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other field.

Idioma: Inglés
Editorial: Elsevier Inc Aug 2020, 2020
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
- Tapa blanda
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 202,58
Envío por EUR 48,51Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware - Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures.…

Idioma: Inglés
Editorial: Elsevier Science and Technology, US, 2018
Serie: Libro 40 de 40 - The Morgan Kaufmann Series in Computer Graphics
- Tapa blanda
Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 188,37
Envío por EUR 77,68Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback. Condición: New. Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.…