EUR 3,96
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
EUR 3,13
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPerfect Paperback. Condición: Very Good. Make Games with Python This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
Publicado por Raspberry Pi 01/01/2016, 2016
ISBN 10: 1908256869 ISBN 13: 9781908256867
Idioma: Inglés
Librería: Bahamut Media, Reading, Reino Unido
EUR 3,13
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPerfect Paperback. Condición: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
EUR 7,83
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoUnknown. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 0.75.
Publicado por Raspberry Pi Press, GB, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 16,85
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started.
Publicado por Raspberry Pi Press, GB, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 18,35
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started.
Publicado por Raspberry Pi Press, GB, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 18,44
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started.
Publicado por Raspberry Pi Press, GB, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 20,82
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 16,88
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
EUR 20,75
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 21,38
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
EUR 18,52
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: NEW.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 19,37
Convertir monedaCantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 2nd revised edition. 160 pages. 8.27x5.83x8.27 inches. In Stock.
EUR 23,99
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Raspberry Pi Press Aug 2025, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 18,54
Convertir monedaCantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss.While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time making them.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 14,04
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 21,76
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 14,49
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 18,26
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 33,13
Convertir monedaCantidad disponible: 5 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 19,91
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 34,94
Convertir monedaCantidad disponible: 5 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 28,30
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
EUR 34,36
Convertir monedaCantidad disponible: 20 disponibles
Añadir al carritoCondición: New. In.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 27,09
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
EUR 36,71
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 44,83
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 48,67
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
EUR 43,30
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
EUR 43,30
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoCondición: New.