Learning to code your own shoot-'em-up is infinitely more satisfying than beating any end-of-level boss. While countless millions of us like nothing more than spending hours racking up high scores on our favourite games, too few of us are exposed to an even more gratifying way to spend the evening — making them.
Master essential game-making skills:
Each chapter will add to your knowledge of Python game development, allowing you both to understand the games you play, and to create almost anything your imagination can come up with.
This book is designed to help you learn many of the essential skills you'll need to make games with Python and Pygame, and you'll learn valuable coding skills along the way. This book isn't for absolute programming beginners, but it's not far from it. If you've written some simple Python (or similar) programs in the past, and are able to do things like creating files and get around your computer's filesystem without too much difficulty, then you're ready to get started.
"Sinopsis" puede pertenecer a otra edición de este libro.
Sean calls himself a technologist, which is a fancy way of saying he still hasn't decided what he wants to do with technology - other than everything. Sean has spent his career trying to avoid getting 'proper' jobs, and as such has had a hand in making a variety of fun and interesting projects, including a singing statue of Lionel Richie, wearable drum kits, chopstick bagpipes, timetelling hats, and a life-sized Elvis Presley robot, to name only a few.
"Sobre este título" puede pertenecer a otra edición de este libro.
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Digital. Condición: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started. Nº de ref. del artículo: LU-9781916868465
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Librería: Rarewaves.com UK, London, Reino Unido
Digital. Condición: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started. Nº de ref. del artículo: LU-9781916868465
Cantidad disponible: Más de 20 disponibles
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
Digital. Condición: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started. Nº de ref. del artículo: LU-9781916868465
Cantidad disponible: Más de 20 disponibles
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
Digital. Condición: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started. Nº de ref. del artículo: LU-9781916868465
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