Librería: Book Broker, Berlin, Alemania
EUR 9,29
Cantidad disponible: 1 disponibles
Añadir al carritoGebundene Ausgabe. Condición: Wie neu. 464 S. Alle Bücher & Medienartikel von Book Broker sind stets in gutem & sehr gutem gebrauchsfähigen Zustand. Die Ausgabe des gelieferten Exemplars kann um bis zu 10 Jahre vom angegebenen Veröffentlichungsjahr abweichen und es kann sich um eine abweichende Auflage handeln. Unser Produktfoto entspricht dem hier angebotenen Artikel, dieser weist folgende Merkmale auf: Helle/saubere Seiten in fester Bindung. Mit Mängelexemplarkennzeichnung am Buchschnitt. Sprache: Deutsch Gewicht in Gramm: 674.
Librería: COLLINS BOOKS, Seattle, WA, Estados Unidos de America
Miembro de asociación: CBA
Original o primera edición
EUR 87,59
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Fine. 1st edition. 166pp, octavo, tight binding, clean and glossy boards with sharp corners, clean throughout.
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 117,06
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por AV Akademikerverlag Jun 2012, 2012
ISBN 10: 3639424646 ISBN 13: 9783639424645
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 59,00
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 164 pp. Englisch.
Librería: preigu, Osnabrück, Alemania
EUR 50,35
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Universal Interaction in Virtual Reality Systems | Design of Multimodal Metaphors for Generic Interaction Tasks | Frank Steinicke | Taschenbuch | 164 S. | Englisch | 2012 | AV Akademikerverlag | EAN 9783639424645 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu.
Librería: Anybook.com, Lincoln, Reino Unido
EUR 108,51
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,550grams, ISBN:9783319430768.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 158,05
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 158,05
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Springer International Publishing, 2018
ISBN 10: 3319827324 ISBN 13: 9783319827322
Librería: preigu, Osnabrück, Alemania
EUR 120,50
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Being Really Virtual | Immersive Natives and the Future of Virtual Reality | Frank Steinicke | Taschenbuch | Paperback | xviii | Englisch | 2018 | Springer International Publishing | EAN 9783319827322 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: Buchpark, Trebbin, Alemania
EUR 93,17
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ¿The Ultimate Display¿ and Moore¿s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.
Idioma: Inglés
Publicado por Springer International Publishing, 2018
ISBN 10: 3319827324 ISBN 13: 9783319827322
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 139,09
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's 'The Ultimate Display' and Moore's law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.
Idioma: Inglés
Publicado por Springer International Publishing, 2016
ISBN 10: 3319430769 ISBN 13: 9783319430768
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 139,09
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's 'The Ultimate Display' and Moore's law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.
Idioma: Inglés
Publicado por Springer International Publishing, Springer International Publishing Apr 2018, 2018
ISBN 10: 3319827324 ISBN 13: 9783319827322
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 139,09
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution.Using Ivan Sutherland's ¿The Ultimate Display¿ and Moore¿s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities.Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 184 pp. Englisch.
Idioma: Inglés
Publicado por Springer International Publishing, Springer Nature Switzerland Nov 2016, 2016
ISBN 10: 3319430769 ISBN 13: 9783319430768
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 139,09
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. Neuware -This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution.Using Ivan Sutherland's ¿The Ultimate Display¿ and Moore¿s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities.Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 184 pp. Englisch.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 186,70
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: preigu, Osnabrück, Alemania
EUR 141,20
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Human Walking in Virtual Environments | Perception, Technology, and Applications | Frank Steinicke (u. a.) | Taschenbuch | x | Englisch | 2015 | Springer US | EAN 9781493900114 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Springer New York, Springer US Mai 2013, 2013
ISBN 10: 1441984313 ISBN 13: 9781441984319
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 160,49
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. Neuware -This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 412 pp. Englisch.
Idioma: Inglés
Publicado por Springer New York, Springer US, 2013
ISBN 10: 1441984313 ISBN 13: 9781441984319
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 164,49
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
Idioma: Inglés
Publicado por Springer New York, Springer US, 2015
ISBN 10: 1493900110 ISBN 13: 9781493900114
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 166,62
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 231,14
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 402 pages. 9.25x6.10x0.97 inches. In Stock.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 232,58
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 2013 edition. 412 pages. 9.20x6.30x1.10 inches. In Stock.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 216,06
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 257,15
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Like New. Like New. book.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 252,46
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: book-link, Nufringen, BW, Alemania
EUR 9,00
Cantidad disponible: 1 disponibles
Añadir al carritohardcover. Condición: Wie neu. 464 Seiten; *** Neuwertig, ungelesen, als Geschenk geeignet. NR-04-A-23 Sprache: Deutsch Gewicht in Gramm: 1.
EUR 6,92
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: Gut. Zustand: Gut | Seiten: 516 | Sprache: Deutsch | Produktart: Bücher | Keine Beschreibung verfügbar.
Idioma: Inglés
Publicado por AV Akademikerverlag Jun 2012, 2012
ISBN 10: 3639424646 ISBN 13: 9783639424645
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 59,00
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments. 164 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 46,32
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Steinicke FrankIn many projects, publications and talks, Dr. Steinicke has presented strategies, which support users when interacting in virtual environments. His concepts are applied in scientific as well as industrial contexts. He .
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 110,26
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 59,00
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments.