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Añadir al carritoPaperback. Condición: new. Paperback. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. An exploration of the video game as an atmospheric medium questioning its impact on us and our mental health. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Añadir al carritoPaperback. Condición: New. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por University Of Toronto Press, 2026
ISBN 10: 104980516X ISBN 13: 9781049805160
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Publicado por University of Toronto Press, 2026
ISBN 10: 104980516X ISBN 13: 9781049805160
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Añadir al carritoCondición: Wie Neu. Zustandsbeschreibung: leichte Lagerspuren/minor shelfwear. New Directions in Game Research II. Edited by Jimena Aguilar Rodríguez, Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru and Felix Zimmermann. Preface by Gundolf S. Freyermuth. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? 17 contributions explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. 260 Seiten mit vier Farbabb., broschiert (New Directions in Game Research; Vol. 2/Studies of Digital Media Culture; Vol. 15/transcript Verlag 2022). Statt EUR 40,00. Gewicht: 422 g - Softcover/Taschenbuch.
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Añadir al carritoPaperback. Condición: New. This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.
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Añadir al carritoCondición: New. 2022. Paperback. . . . . .
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Añadir al carritoCondición: Wie Neu. Zustandsbeschreibung: leichte Lagerspuren/minor shelfwear. New Directions in Game Research. Young Academics at the Clash of Realities 2017-2018. Edited by Federico Alvarez Igarzábal, Michael S. Debus and Curtis L. Maughan. Preface by Gundolf S. Freyermuth. This volume compiles 16 papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop "Perceiving Video Games" explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop "Reframing the Violence and Video Games Debate" transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson. 229 Seiten mit drei Farb- und 16 s/w-Abb., broschiert (New Directions in Game Research; Vol. 1/Studies of Digital Media Culture; Vol. 11/transcript Verlag 2019). Statt EUR 39,99. Gewicht: 376 g - Softcover/Taschenbuch.
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Librería: AussieBookSeller, Truganina, VIC, Australia
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Añadir al carritoPaperback. Condición: new. Paperback. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. An exploration of the video game as an atmospheric medium questioning its impact on us and our mental health. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por transcript|transcript Verlag, 2022
ISBN 10: 3837662640 ISBN 13: 9783837662641
Librería: moluna, Greven, Alemania
EUR 32,86
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Añadir al carritoKartoniert / Broschiert. Condición: New. Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to w.
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 290 pages. 8.86x5.83x0.55 inches. In Stock.