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  • Idioma: Inglés

    Editorial: Cengage Learning, Inc, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

    Vendedor de 5 estrellas
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    Condición: Usado - Aceptable

    EUR 7,45

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardback. Condición: Good. Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.…

  • Idioma: Inglés

    Editorial: Cengage Learning, Inc, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Regular

    EUR 7,45

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardback. Condición: Fair. Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.…

  • Idioma: Inglés

    Editorial: Charles River Media, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de AmericaGoodwill Books

    Vendedor de 5 estrellas
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    Condición: Usado - Regular

    EUR 3,80

    Envío por EUR 3,56 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

  • Idioma: Inglés

    Editorial: Cengage Learning (edition 2), 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: BooksRun, Philadelphia, PA, Estados Unidos de AmericaBooksRun

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    Condición: Usado - Bueno

    EUR 7,46

     Gastos de envío gratis 
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    Cantidad disponible: 1 disponible

    Hardcover. Condición: Very Good. 2. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Idioma: Inglés

    Editorial: Charles River Media, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: Evergreen Goodwill, Seattle, WA, Estados Unidos de AmericaEvergreen Goodwill

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    Condición: Usado - Aceptable

    EUR 3,86

    Envío por EUR 3,56 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    hardcover. Condición: Good.

  • Idioma: Inglés

    Editorial: Charles River Media, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: Zoom Books East, Glendale Heights, IL, Estados Unidos de AmericaZoom Books East

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    Condición: Usado - Aceptable

    EUR 7,58

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    Cantidad disponible: 1 disponible

    Condición: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

  • Idioma: Inglés

    Editorial: Charles River Media, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: More Than Words, Waltham, MA, Estados Unidos de AmericaMore Than Words

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    Condición: Usado - Aceptable

    EUR 4,05

    Envío por EUR 3,56 
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    Cantidad disponible: 1 disponible

    Condición: Good. A sound copy with only light wear. Overall a solid copy at a great price.

  • Idioma: Inglés

    Editorial: Cengage Learning, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Aceptable

    EUR 5,83

    Envío por EUR 3,34 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardcover. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Cengage Learning, Inc, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
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    Condición: Usado - Aceptable

    EUR 9,29

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    Cantidad disponible: 1 disponible

    Hardback. Condición: Good. Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.…

  • Idioma: Inglés

    Editorial: Cengage Learning, Inc, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
    Contactar con el vendedor

    Condición: Usado - Regular

    EUR 9,29

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardback. Condición: Fair. Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.…

  • Idioma: Inglés

    Editorial: Charles River Media, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books

    Vendedor de 5 estrellas
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    Condición: Usado - Bueno

    EUR 9,48

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    Cantidad disponible: 1 disponible

    Condición: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Charles River Media, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de AmericaGoodwill Books

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    Condición: Usado - Regular

    EUR 5,83

    Envío por EUR 3,56 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

  • Idioma: Inglés

    Editorial: Charles River Media, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books

    Vendedor de 5 estrellas
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    Condición: Usado - Aceptable

    EUR 11,15

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    Cantidad disponible: 1 disponible

    Condición: Good. 2 Edition. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Cengage Learning, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: Sugarhouse Book Works, LLC, Salt Lake City, UT, Estados Unidos de AmericaSugarhouse Book Works, LLC

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    Condición: Usado - Regular

    EUR 12,65

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    Cantidad disponible: 1 disponible

    hardcover. Condición: Fair. As pictured. Moderate cover wear along the edges. Carefully packed and promptly shipped.

  • Editorial: Cengage Learning, 2003

    • Tapa dura

    Librería: Bookmans, tucson, AZ, Estados Unidos de AmericaBookmans

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    Condición: Usado - Aceptable

    EUR 5,84

    Envío por EUR 3,56 
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    Cantidad disponible: 1 disponible

    Añadir al carrito

    Hardcover. Condición: Good. . Satisfaction 100% guaranteed.

  • Idioma: Inglés

    Editorial: Cengage Learning, Inc, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Bueno

    EUR 17,53

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    Cantidad disponible: 2 disponibles

    Hardback. Condición: Very Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.…

  • Idioma: Inglés

    Editorial: Cengage Learning, Inc, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

    Vendedor de 5 estrellas
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    Condición: Usado - Aceptable

    EUR 17,53

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 5 disponibles

    Hardback. Condición: Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.…

  • Idioma: Inglés

    Editorial: Charles River Media, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: GoldBooks, Denver, CO, Estados Unidos de AmericaGoldBooks

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    Condición: Nuevo

    EUR 13,76

    Envío por EUR 4,90 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardcover. Condición: new. New Copy. Customer Service Guaranteed.

  • Idioma: Inglés

    Editorial: Cengage Learning, Inc, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
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    Condición: Usado - Bueno

    EUR 19,36

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    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Hardback. Condición: Very Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.…

  • Idioma: Inglés

    Editorial: Cengage Learning, Inc, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
    Contactar con el vendedor

    Condición: Usado - Aceptable

    EUR 19,36

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 5 disponibles

    Hardback. Condición: Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.…

  • Idioma: Inglés

    Editorial: Cengage Learning, 1980

    1584502940 / 9781584502944

    • Tapa dura

    Librería: WeBuyBooks, Rossendale, LANCS, Reino UnidoWeBuyBooks

    Vendedor de 5 estrellas
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    Condición: Usado - Bueno

    EUR 10,74

    Envío por EUR 8,73 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    hardcover. Condición: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: Terathon Software LLC, 2016

    0985811749 / 9780985811747

    Serie: Libro 1 de 2 - Foundations of Game Engine Development

    • Tapa blanda

    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Aceptable

    EUR 20,20

    Envío por EUR 3,34 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Terathon Software LLC, 2016

    0985811749 / 9780985811747

    Serie: Libro 1 de 2 - Foundations of Game Engine Development

    • Tapa blanda

    Librería: Better World Books: West, Reno, NV, Estados Unidos de AmericaBetter World Books: West

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    Condición: Usado - Aceptable

    EUR 23,69

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    Cantidad disponible: 2 disponibles

    Condición: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Charles River Media, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: AwesomeBooks, Wallingford, Reino UnidoAwesomeBooks

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    Condición: Usado - Bueno

    EUR 19,39

    Envío por EUR 4,78 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardcover. Condición: Very Good. Math for 3D Game Programming and Computer Graphics (Charles River Media Game Development) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .…

  • Idioma: Inglés

    Editorial: Charles River Media 19/12/2001, 2001

    1584500379 / 9781584500377

    • Tapa dura

    Librería: Bahamut Media, Reading, Reino UnidoBahamut Media

    Vendedor de 5 estrellas
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    Condición: Usado - Bueno

    EUR 19,06

    Envío por EUR 8,97 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardcover. Condición: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.

  • Idioma: Inglés

    Editorial: A K Peters/CRC Press, 2011

    1568814372 / 9781568814377

    Serie: Libro 2 de 3 - Game Engine Gems

    • Tapa dura

    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Aceptable

    EUR 36,71

    Envío por EUR 3,34 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardcover. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Charles River Media, 2003

    1584502770 / 9781584502777

    • Tapa dura

    Librería: medimops, Berlin, Alemaniamedimops

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    Condición: Usado - Regular

    EUR 30,06

    Envío por EUR 10,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: acceptable. Ausreichend/Acceptable: Exemplar mit vollständigem Text und sämtlichen Abbildungen oder Karten. Schmutztitel oder Vorsatz können fehlen. Einband bzw. Schutzumschlag weisen unter Umständen starke Gebrauchsspuren auf. / Describes a book or dust jacket that has the complete text pages (including those with maps or plates) but may lack endpapers, half-title, etc. (which must be noted). Binding, dust jacket (if any), etc may also be worn.…

  • Idioma: Inglés

    Editorial: Terathon Software LLC, 2019

    0985811757 / 9780985811754

    Serie: Libro 2 de 2 - Foundations of Game Engine Development

    • Tapa blanda

    Librería: New Legacy Books, Annandale, NJ, Estados Unidos de AmericaNew Legacy Books

    Vendedor de 4 estrellas
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    Condición: Usado - Regular

    EUR 41,32

    Envío por EUR 2,22 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    paperback. Condición: Acceptable. The cover shows heavy wear. Fast shipping and order satisfaction guaranteed. A portion of your purchase benefits Non-Profit Organizations, First Aid and Fire Stations.

  • Idioma: Inglés

    Editorial: Terathon Software LLC, 2019

    0985811757 / 9780985811754

    Serie: Libro 2 de 2 - Foundations of Game Engine Development

    • Tapa blanda

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Aceptable

    EUR 43,97

     Gastos de envío gratis 
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    Cantidad disponible: 1 disponible

    Paperback. Condición: Good.

  • Idioma: Inglés

    Editorial: Terathon Software LLC, 2019

    0985811757 / 9780985811754

    Serie: Libro 2 de 2 - Foundations of Game Engine Development

    • Tapa blanda

    Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red

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    Condición: Usado - Aceptable

    EUR 41,96

    Envío por EUR 3,34 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.