This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
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Librería: HPB-Red, Dallas, TX, Estados Unidos de America
Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Nº de ref. del artículo: S_460622969
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Librería: Goodwill San Antonio, San Antonio, TX, Estados Unidos de America
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Librería: Book Alley, Pasadena, CA, Estados Unidos de America
paperback. Condición: Very Good. Very Good. Used with some reading wear but is still in great reading condition. No markings in text. Nº de ref. del artículo: mon0000770213
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Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 412 pages. 9.25x7.50x0.97 inches. In Stock. Nº de ref. del artículo: zk0985811757
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