Foundations of Game Engine Development, Volume 2: Rendering - Tapa blanda

Lengyel, Eric

 
9780985811754: Foundations of Game Engine Development, Volume 2: Rendering

Sinopsis

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

"Sinopsis" puede pertenecer a otra edición de este libro.