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Añadir al carritoCondición: Sehr gut. 242 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden Sprache: Englisch Gewicht in Gramm: 381.
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Añadir al carritoCondición: Hervorragend. Zustand: Hervorragend | Seiten: 242 | Sprache: Englisch | Produktart: Bücher.
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Añadir al carritoPaperback. Condición: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
EUR 49,46
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Publicado por Transcript, Transcript Verlag Okt 2022, 2022
ISBN 10: 3837645797 ISBN 13: 9783837645798
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 40,00
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Publicado por transcript|transcript Verlag, 2022
ISBN 10: 3837645797 ISBN 13: 9783837645798
Idioma: Inglés
Librería: moluna, Greven, Alemania
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Añadir al carritoCondición: New. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Vir.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
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Añadir al carritoCondición: New.
Librería: Majestic Books, Hounslow, Reino Unido
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Añadir al carritoCondición: As New. Unread book in perfect condition.
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Añadir al carritoPaperback. Condición: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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Añadir al carritoPaperback. Condición: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Publicado por Transcript Publishing 10/27/2022, 2022
ISBN 10: 3837645797 ISBN 13: 9783837645798
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 56,92
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Añadir al carritoPaperback or Softback. Condición: New. What Is the Avatar?: Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition 0.73. Book.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 59,06
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Añadir al carritoCondición: New. Revised and Annotated edition NO-PA16APR2015-KAP.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 60,77
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Publicado por Transcript /Biup/Mdwpress
ISBN 10: 3837645797 ISBN 13: 9783837645798
Librería: Che & Chandler Versandbuchhandlung, Fürstenberg OT Blumenow, Alemania
EUR 40,00
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Añadir al carrito25. Condición: Gebraucht. Neu Neuware, verlagsfrisch; new item Besorgungsartikel, mit längerer Auslieferungszeit. -What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. 242 pp. Englisch.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 78,70
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Añadir al carritoPaperback. Condición: Brand New. revised ant edition. 240 pages. 9.00x6.00x0.50 inches. In Stock.
EUR 72,51
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Añadir al carritoPaperback. Condición: new. Paperback. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Guenzel, Joerg Sternagel, and Dieter Mersch. The annotated new edition of Rune Klevjer's ground-breaking book What is the Avatar? Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 47,20
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Añadir al carritoPaperback. Condición: new. Paperback. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Guenzel, Joerg Sternagel, and Dieter Mersch. The annotated new edition of Rune Klevjer's ground-breaking book What is the Avatar? Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 53,11
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Añadir al carritoCondición: New.