Publicado por Peter Lang Inc., International A, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
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Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Publicado por Peter Lang Inc., International Academic Publi, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 0.8.
Publicado por Peter Lang Inc., International A, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: suffolkbooks, Center moriches, NY, Estados Unidos de America
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Publicado por Peter Lang Publishing Inc, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 37,38
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 41,13
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Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Publicado por Peter Lang Inc., International Academic Publi 2012-05, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 35,24
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Publicado por Peter Lang Publishing, Incorporated, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 51,57
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Añadir al carritoCondición: New. pp. vi + 254.
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
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Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: Best Price, Torrance, CA, Estados Unidos de America
EUR 47,77
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Publicado por Peter Lang, Peter Lang Mai 2012, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 41,85
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee¿s (2004) productive and influential concept of the affinity space ¿ the physical or virtual locations (or some combination of the two) where people come together around a shared interest or «affinity.» By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.Books on Demand GmbH, Überseering 33, 22297 Hamburg 262 pp. Englisch.
EUR 41,85
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee's (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or 'affinity.' By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.
EUR 41,85
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Añadir al carritoTaschenbuch. Condición: Neu. Learning in Video Game Affinity Spaces | Sean C. Duncan (u. a.) | Taschenbuch | 262 S. | Englisch | 2012 | Peter Lang | EAN 9781433109836 | Verantwortliche Person für die EU: Lang, Peter GmbH, Gontardstr. 11, 10178 Berlin, r[dot]boehm-korff[at]peterlang[dot]com | Anbieter: preigu.
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 105,64
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Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 96,15
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Añadir al carritoPaperback. Condición: Like New. Like New. book.
Publicado por Peter Lang Inc., International Academic Publishers, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 126,63
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Publicado por Peter Lang, Peter Lang Mai 2012, 2012
ISBN 10: 1433109840 ISBN 13: 9781433109843
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 158,30
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Añadir al carritoBuch. Condición: Neu. Neuware -As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee¿s (2004) productive and influential concept of the affinity space ¿ the physical or virtual locations (or some combination of the two) where people come together around a shared interest or «affinity.» By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.Books on Demand GmbH, Überseering 33, 22297 Hamburg 262 pp. Englisch.
EUR 158,30
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee's (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or 'affinity.' By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems.
Publicado por Peter Lang Publishing Inc, 2012
ISBN 10: 1433109832 ISBN 13: 9781433109836
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 43,78
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 410.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 41,85
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee's (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or 'affinity.' By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems. 262 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 41,85
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are alr.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 158,30
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Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the twenty-first century. In this book, the authors consider games and just as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media. To this end, this book delves deeply into James Paul Gee's (2004) productive and influential concept of the affinity space - the physical or virtual locations (or some combination of the two) where people come together around a shared interest or 'affinity.' By explicating how and why engaged fans of digital media do what they do in online spaces, the authors cast a light, as Gee did, on the promise of these media and the problems facing current educational systems. 262 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 158,30
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Añadir al carritoGebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are alr.
Librería: preigu, Osnabrück, Alemania
EUR 158,30
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Añadir al carritoBuch. Condición: Neu. Learning in Video Game Affinity Spaces | Sean C. Duncan (u. a.) | Buch | 262 S. | Englisch | 2012 | Peter Lang | EAN 9781433109843 | Verantwortliche Person für die EU: Lang, Peter GmbH, Gontardstr. 11, 10178 Berlin, r[dot]boehm-korff[at]peterlang[dot]com | Anbieter: preigu Print on Demand.