Idioma: Inglés
Publicado por University of Chicago Press, 2012
ISBN 10: 0226807444 ISBN 13: 9780226807447
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 19,67
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por University of Chicago Press, 2012
ISBN 10: 0226807444 ISBN 13: 9780226807447
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 21,67
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por University of Chicago Press, 2012
ISBN 10: 0226807444 ISBN 13: 9780226807447
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 22,86
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por University of Chicago Press, 2012
ISBN 10: 0226807444 ISBN 13: 9780226807447
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 25,26
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Maria Curie-Sklodowska University, Lublin, 2007
ISBN 10: 8322726562 ISBN 13: 9788322726563
Librería: killarneybooks, Inagh, CLARE, Irlanda
Original o primera edición
EUR 54,40
Cantidad disponible: 1 disponibles
Añadir al carritoSoft cover. Condición: Near Fine. 1st Edition. Scarce paperback, 266 pages, NOT ex-library. Book looks unread, clean and bright throughout, firmly bound, free of inscriptions and stamps. Gentle handling wear, a short crease to the rear upper spine, a bit of external shelfwear. -- The ludic impulse is everywhere in western culture. Games and play provide metaphors for our lives. Stories of games, sports, and play are found everywhere in our imaginative literature as well - from folk tales, to novels of athletic success for young adults, to mainstream novels about chess, to a wide array of science fiction stories and novels. It is the ludic element that we find in the latter - science fiction literature, film, games - that is the subject of the essays collected in this volume. Science fiction plays dice with the universe, as one of the essays here suggests; that is, nowadays artists play more and more with science fiction. It is both remarkable and telling that science fiction stories are the most likely to circulate culture - from book to movie to comic to game to TV series to fan fiction. On the way, writers, graphic artists, directors and many others play with the stories. Many of the resultant artifacts are blatantly commercial, and one of the contributions suggests why SF lends itself so readily to various forms of remixing, but there are gems, too, in which this inter-textual and inter-generic play results in truly astonishing scenarios. Grouped in four distinct categories: Literature, Film, Gaming and Intermedia, the 19 essays by 23 authors collected in Playing the Universe examine the games and play of science fiction in a number of highly divergent texts, in a wide range of media, from a variety of critical perspectives. Very appropriately, early versions of a number of the essays were presented at the 2005 Annual Meeting of the Science Fiction Research Association in - where else! - Las Vegas, Nevada, the home of games and play for the modern adult world. In one of his essays Peter Lamborn Wilson (who also incidentally - or perhaps not - co-edited the cutting-edge Semiotext(e) SF volume) suggested that 'the universe wants to play'. The ideal partner because of its nature, science fiction plays with the universe. And there haven't been better times to watch. And participate. Contents: LITERATURE: Sports, Games and Play in Jack Vance's Science and Fantasy Fiction / David Mead; Mad Play of Robert J. Sawyer as Seen in Summer 2005 / Donald M. Hassler; SF Plays Dice with the Universe: Investigating the Rules of the Game in Science and Science Fiction / Oscar De Los Santos & Tom Morrissey; Strategy in Philip K. Dick's The Game-Players of Titan: Competing in the Rigged Game / Robert O'Connor; Beyond Make-Believe: Play in the SF of Iain (M.) Banks / Gavin Miller; Sports Satire in Walter R. Brooks's Freddy the Pig Novels / Randy Clark; Quidditch: J.K. Rowling's Leveler / D. Bruno Starrs; Our Game: Virtual Communities and Civilized Play in Melissa Scott's Burning Bright / Tim Bryant; 9. 'The Game Is Everything': Collaborative Play with Global Consequences in Ender's Game / Cathlena Martin; -- FILM: Playing Hard to Get: Game-Playing and the Search for Humanity in Star Trek and Red Dwarf / Rebecca Janicker & Lincoln Geraghty; Returning to the Coliseum: SF Visions of Future Sports / Fred Mason; Sports, Repetition, and Control in Shane Carruth's Primer / Jonathan Goodwin; -- GAMING: Inaesthetia: SF and Computer Games / David Boreham; Literary and Rhetorical Analysis of Role-Playing Game Supplements / Mark Gellis; Speculations on the Emergence of a Cultural Practice / Laurie Johnson; Use of Side Games in the Star Wars Knights of the Old Republic Video Game Series / Michael Carlson Kapper; From Faerie Tale to Adventure Game / Michael Nitsche; -- INTERMEDIA: First Person Plural: Ender's Game, Broken Angels, and Video Game Subjectivity / Loren Eason; Resident Franchise: Theorizing the SF Genre, Conglomerations and the Future of Synergy / Jean Lauer & Rochelle Rodrigo.
Publicado por Maria Curie-Sklodowska University Press,, Lublin,, 2002
ISBN 10: 8322719582 ISBN 13: 9788322719589
Librería: Burwood Books, Wickham Market, Reino Unido
Miembro de asociación: PBFA
Original o primera edición
EUR 47,33
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Fine. First Paperback Edition. Large 8vo. pp 455. Large format paperback. Some illus. Contributors include: David Harding, Lawrence E. Hussman, Justyna Kociatkiewicz, Julia Fiedorczuk, Agata Preisz - SmithMarek Paryz, Ewa Luczak and Tomasz Basiuk. ISBN: 8322719582 subjects include Laura Riding , Thoreau Edward Hopper, Homophobia Black Nationalism Thomas Jefferson Louise Erdrich John Barth , Clint Eastwood, Sylvia PlathAmerican Polish newspapers,J Edgar Hoover. Hello Fine.