Idioma: Inglés
Publicado por Pragmatic Bookshelf (edition 1), 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
EUR 17,53
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
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Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: Friends of Pima County Public Library, Tucson, AZ, Estados Unidos de America
EUR 17,59
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Añadir al carritopaperback. Condición: Good. Paperback. NOT Ex-library. Good condition. Slight edgewear and bumping. Clean pages and tight binding. Until further notice, USPS Priority Mail only reliable option for Hawaii. Proceeds benefit the Pima County Public Library system, which serves Tucson and southern Arizona. N23.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 28,72
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 33,98
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 37,09
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 42,66
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 27,65
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Idioma: Inglés
Publicado por The Pragmatic Programmers, US, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 45,74
Cantidad disponible: 11 disponibles
Añadir al carritoPaperback. Condición: New. Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform.Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS.In this book, you'll discover how to.Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases.So, grab your gear and get your game on - it's time to level up your skills.What You Need:macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer.
Idioma: Inglés
Publicado por The Pragmatic Programmers, Raleigh, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 45,75
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform.Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS.In this book, you'll discover how to.Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases.So, grab your gear and get your game on - it's time to level up your skills.What You Need:macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer" Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 43,42
Cantidad disponible: 4 disponibles
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 46,11
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 32,28
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EUR 42,03
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Pragmatic Bookshelf 5/4/2021, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 52,27
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Apple Game Frameworks and Technologies: Build 2D Games with Spritekit & Swift. Book.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 35,06
Cantidad disponible: 9 disponibles
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 39,57
Cantidad disponible: 9 disponibles
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 43,33
Cantidad disponible: Más de 20 disponibles
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 41,97
Cantidad disponible: 4 disponibles
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 43,99
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Speedyhen LLC, Hialeah, FL, Estados Unidos de America
EUR 62,50
Cantidad disponible: 4 disponibles
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Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 41,98
Cantidad disponible: 16 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Idioma: Inglés
Publicado por The Pragmatic Programmers, US, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 69,15
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform.Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS.In this book, you'll discover how to.Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases.So, grab your gear and get your game on - it's time to level up your skills.What You Need:macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer.
Idioma: Inglés
Publicado por The Pragmatic Programmers 2021-04-23, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Librería: Chiron Media, Wallingford, Reino Unido
EUR 51,36
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: New.
Idioma: Inglés
Publicado por The Pragmatic Programmers, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 61,51
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. 2021. Paperback. . . . . .
Idioma: Inglés
Publicado por The Pragmatic Programmers, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 77,56
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. 2021. Paperback. . . . . . Books ship from the US and Ireland.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 75,66
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 469 pages. 9.00x7.50x1.00 inches. In Stock.
EUR 48,40
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: NEW.
Idioma: Inglés
Publicado por The Pragmatic Programmers, Raleigh, 2021
ISBN 10: 1680507842 ISBN 13: 9781680507843
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 73,97
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform.Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS.In this book, you'll discover how to.Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases.So, grab your gear and get your game on - it's time to level up your skills.What You Need:macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer" Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.