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Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2024
ISBN 10: 1032312130 ISBN 13: 9781032312132
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 31,01
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Añadir al carritoPaperback. Condición: New. If you enjoy video games as a pastime, you are certainly not alone-billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren't being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.Why It's OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.Key FeaturesIntroduces the philosophy of video games in a humorous and lively way with lots of engaging examplesDefends gaming through a virtue theoretic approachDiscusses contemporary psychology and neuroscience literature on gamingIncludes discussion of gamers, video games, and common experiences of gaming.
Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2024
ISBN 10: 1032312130 ISBN 13: 9781032312132
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 32,68
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Añadir al carritoPaperback. Condición: New. If you enjoy video games as a pastime, you are certainly not alone-billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren't being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.Why It's OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.Key FeaturesIntroduces the philosophy of video games in a humorous and lively way with lots of engaging examplesDefends gaming through a virtue theoretic approachDiscusses contemporary psychology and neuroscience literature on gamingIncludes discussion of gamers, video games, and common experiences of gaming.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2024
ISBN 10: 1032312130 ISBN 13: 9781032312132
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
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Añadir al carritoPaperback. Condición: new. Paperback. If you enjoy video games as a pastime, you are certainly not alonebillions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we arent being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.Why Its OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.Key FeaturesIntroduces the philosophy of video games in a humorous and lively way with lots of engaging examplesDefends gaming through a virtue theoretic approachDiscusses contemporary psychology and neuroscience literature on gamingIncludes discussion of gamers, video games, and common experiences of gaming Why Its OK to Be a Gamer defends gaming through a virtue theoretic approach, introducing the philosophy of video games in a humorous and lively way with lots of engaging examples. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Añadir al carritoPaperback. Condición: Brand New. 220 pages. 8.00x5.25x0.50 inches. In Stock.
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Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2024
ISBN 10: 1032312130 ISBN 13: 9781032312132
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 34,28
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Añadir al carritoPaperback. Condición: New. If you enjoy video games as a pastime, you are certainly not alone-billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren't being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.Why It's OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.Key FeaturesIntroduces the philosophy of video games in a humorous and lively way with lots of engaging examplesDefends gaming through a virtue theoretic approachDiscusses contemporary psychology and neuroscience literature on gamingIncludes discussion of gamers, video games, and common experiences of gaming.
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Añadir al carritoCondición: New. Sarah C. Malanowski is Instructor of Philosophy at Florida Atlantic University, USA. She specializes in philosophy of cognitive science and biomedical ethics, and her work has appeared in Frontiers in Neuroanatomy, Synthese, Bioet.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2024
ISBN 10: 1032312130 ISBN 13: 9781032312132
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 53,31
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Añadir al carritoPaperback. Condición: new. Paperback. If you enjoy video games as a pastime, you are certainly not alonebillions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we arent being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.Why Its OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.Key FeaturesIntroduces the philosophy of video games in a humorous and lively way with lots of engaging examplesDefends gaming through a virtue theoretic approachDiscusses contemporary psychology and neuroscience literature on gamingIncludes discussion of gamers, video games, and common experiences of gaming Why Its OK to Be a Gamer defends gaming through a virtue theoretic approach, introducing the philosophy of video games in a humorous and lively way with lots of engaging examples. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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Añadir al carritoPaperback. Condición: Brand New. 248 pages. 9.00x6.00x0.59 inches. In Stock.
Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2024
ISBN 10: 1032312130 ISBN 13: 9781032312132
Librería: Rarewaves.com UK, London, Reino Unido
EUR 27,98
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Añadir al carritoPaperback. Condición: New. If you enjoy video games as a pastime, you are certainly not alone-billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren't being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.Why It's OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.Key FeaturesIntroduces the philosophy of video games in a humorous and lively way with lots of engaging examplesDefends gaming through a virtue theoretic approachDiscusses contemporary psychology and neuroscience literature on gamingIncludes discussion of gamers, video games, and common experiences of gaming.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
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Añadir al carritoTaschenbuch. Condición: Neu. Plato's Pragmatism | Rethinking the Relationship between Ethics and Epistemology | Nicholas R. Baima (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2022 | Routledge | EAN 9780367820275 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
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