Librería:
Revaluation Books, Exeter, Reino Unido
Calificación del vendedor: 5 de 5 estrellas
Vendedor de AbeBooks desde 6 de enero de 2003
412 pages. 9.25x7.50x0.97 inches. In Stock. N° de ref. del artículo zk0985811757
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
Título: Foundations of Game Engine Development, ...
Editorial: Terathon Software LLC
Año de publicación: 2019
Encuadernación: Paperback
Condición: Brand New
Librería: Dream Books Co., Denver, CO, Estados Unidos de America
Condición: acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps. Nº de ref. del artículo: DBV.0985811757.A
Cantidad disponible: 1 disponibles
Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 412 pages. 9.25x7.50x0.97 inches. In Stock. Nº de ref. del artículo: __0985811757
Cantidad disponible: 1 disponibles