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Vendedor de AbeBooks desde 27 de febrero de 2001
2024. 2nd Edition. hardcover. . . . . . N° de ref. del artículo V9781916868199
Take inspiration from the golden age of video games and learn how to write your own modern classics
Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:
Acerca de los autores: David Crookes began his career as a journalist in 1994 as a freelance writer for Amstrad Action. He has since written and worked for regional newspapers, The Independent, BBC Radio 5 Live, gamesTM, Wireframe, and Retro Gamer, among many others. His previous books include Cloud Computing In Easy Steps and Facebook for Beginners In Easy Steps. He also curated Videogame Nation, an exhibition celebrating the rise of gaming, which toured the UK.
Título: Code the Classics Volume I: 1
Editorial: Raspberry Pi Press
Año de publicación: 2024
Encuadernación: Encuadernación de tapa dura
Condición: New
Edición: 2ª Edición
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
Condición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books! Nº de ref. del artículo: OTF-S-9781916868199
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Librería: Russell Books, Victoria, BC, Canada
hardcover. Condición: New. 2nd. Special order direct from the distributor. Nº de ref. del artículo: ING9781916868199
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Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
Hardback or Cased Book. Condición: New. Code the Classics Volume I. Book. Nº de ref. del artículo: BBS-9781916868199
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Hardcover. Condición: new. Hardcover. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9781916868199
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
Condición: As New. Unread book in perfect condition. Nº de ref. del artículo: 47730931
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Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
Hardback. Condición: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. Nº de ref. del artículo: LU-9781916868199
Cantidad disponible: 3 disponibles