This Book "Development of Computer-Based Ludo Game Software: Step-By-Step Approach" is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. The author hopes that after using this book, the reader's view will radically change the complexity about computer game.
"Sinopsis" puede pertenecer a otra edición de este libro.
This Book "Development of Computer-Based Ludo Game Software: Step-By-Step Approach" is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. The author hopes that after using this book, the reader's view will radically change the complexity about computer game.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: Books Puddle, New York, NY, Estados Unidos de America
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Librería: Majestic Books, Hounslow, Reino Unido
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This Book 'Development of Computer-Based Ludo Game Software: Step-By-Step Approach' is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. The author hopes that after using this book, the reader's view will radically change the complexity about computer game. 68 pp. Englisch. Nº de ref. del artículo: 9786200287083
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. PRINT ON DEMAND. Nº de ref. del artículo: 18405880820
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Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 68 pages. 8.66x5.91x0.16 inches. In Stock. Nº de ref. del artículo: zk6200287082
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Librería: moluna, Greven, Alemania
Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Arinze UchechukwuUche holds B.Sc (Hons.). and M.Sc in Computer Science. He is currently a Ph.D candidate in Computer Science at the University of Nigeria, Nsukka researching on developing adaptive hybrid models for congestion contro. Nº de ref. del artículo: 385887328
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This Book 'Development of Computer-Based Ludo Game Software: Step-By-Step Approach' is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. The author hopes that after using this book, the reader's view will radically change the complexity about computer game.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 68 pp. Englisch. Nº de ref. del artículo: 9786200287083
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Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This Book 'Development of Computer-Based Ludo Game Software: Step-By-Step Approach' is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. The author hopes that after using this book, the reader's view will radically change the complexity about computer game. Nº de ref. del artículo: 9786200287083
Cantidad disponible: 1 disponibles
Librería: preigu, Osnabrück, Alemania
Taschenbuch. Condición: Neu. Development of a Computer-Based Ludo Game | Step-By-Step Approach | Uchechukwu Arinze | Taschenbuch | 68 S. | Englisch | 2019 | LAP LAMBERT Academic Publishing | EAN 9786200287083 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. Nº de ref. del artículo: 117297203
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