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9783540501091: Advances in Computer Graphics Hardware II: 2 (Focus on Computer Graphics)

Sinopsis

The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG '87 in Amsterdam. The first part considers Algorithmic Aspects of graphics systems realisation. It is worthwhile to note that besides "classical" topics like Hidden-line Elimination or Ray-Tracing, new results of computional geometry are presented in a hardware-oriented context. The second part on Subsystems describes hardware solutions for special tasks in the computer image generation pipeline, e.g. fast coordinate transformation and perspective projection. The last part addresses System Architecture. It demonstrates by rather different examples the wide range of possible and feasible solutions to build graphics hardware. Unlike the situation in graphics software where a common understanding and an accepted concept has been formed by the standardization process, many architectural options are still to be exploited and evaluated. Especially the interaction between VLSI opportunities, newly developed algorithms, and the increasing diversity of applications encourage again and again innovative solutions and keep graphics hardware a lively working area.

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The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG '87 in Amsterdam. The first part considers Algorithmic Aspects of graphics systems realisation. It is worthwhile to note that besides "classical" topics like Hidden-line Elimination or Ray-Tracing, new results of computional geometry are presented in a hardware-oriented context. The second part on Subsystems describes hardware solutions for special tasks in the computer image generation pipeline, e.g. fast coordinate transformation and perspective projection. The last part addresses System Architecture. It demonstrates by rather different examples the wide range of possible and feasible solutions to build graphics hardware. Unlike the situation in graphics software where a common understanding and an accepted concept has been formed by the standardization process, many architectural options are still to be exploited and evaluated. Especially the interaction between VLSI opportunities, newly developed algorithms, and the increasing diversity of applications encourage again and again innovative solutions and keep graphics hardware a lively working area.

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Kuijk, Alphonsus A.M.|Straßer, Wolfgang
Publicado por Springer Berlin Heidelberg, 1988
ISBN 10: 3540501096 ISBN 13: 9783540501091
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG 87 in Amsterdam. The first part considers Algorithmic Asp. Nº de ref. del artículo: 4891448

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Wolfgang Straßer
Publicado por Springer Berlin Heidelberg, 1988
ISBN 10: 3540501096 ISBN 13: 9783540501091
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Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG '87 in Amsterdam. The first part considers Algorithmic Aspects of graphics systems realisation. It is worthwhile to note that besides 'classical' topics like Hidden-line Elimination or Ray-Tracing, new results of computional geometry are presented in a hardware-oriented context. The second part on Subsystems describes hardware solutions for special tasks in the computer image generation pipeline, e.g. fast coordinate transformation and perspective projection. The last part addresses System Architecture. It demonstrates by rather different examples the wide range of possible and feasible solutions to build graphics hardware. Unlike the situation in graphics software where a common understanding and an accepted concept has been formed by the standardization process, many architectural options are still to be exploited and evaluated. Especially the interaction between VLSI opportunities, newly developed algorithms, and the increasing diversity of applications encourage again and again innovative solutions and keep graphics hardware a lively working area. Nº de ref. del artículo: 9783540501091

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Wolfgang Straßer
ISBN 10: 3540501096 ISBN 13: 9783540501091
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania

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Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG '87 in Amsterdam. The first part considers Algorithmic Aspects of graphics systems realisation. It is worthwhile to note that besides 'classical' topics like Hidden-line Elimination or Ray-Tracing, new results of computional geometry are presented in a hardware-oriented context. The second part on Subsystems describes hardware solutions for special tasks in the computer image generation pipeline, e.g. fast coordinate transformation and perspective projection. The last part addresses System Architecture. It demonstrates by rather different examples the wide range of possible and feasible solutions to build graphics hardware. Unlike the situation in graphics software where a common understanding and an accepted concept has been formed by the standardization process, many architectural options are still to be exploited and evaluated. Especially the interaction between VLSI opportunities, newly developed algorithms, and the increasing diversity of applications encourage again and again innovative solutions and keep graphics hardware a lively working area. 272 pp. Englisch. Nº de ref. del artículo: 9783540501091

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Wolfgang Straßer
ISBN 10: 3540501096 ISBN 13: 9783540501091
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania

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Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The material in this book documents the presented papers, the discussions and additional contributions triggered by the EUROGRAPHICS workshop on Graphics Hardware held at the annual conference EG '87 in Amsterdam. The first part considers Algorithmic Aspects of graphics systems realisation. It is worthwhile to note that besides 'classical' topics like Hidden-line Elimination or Ray-Tracing, new results of computional geometry are presented in a hardware-oriented context. The second part on Subsystems describes hardware solutions for special tasks in the computer image generation pipeline, e.g. fast coordinate transformation and perspective projection. The last part addresses System Architecture. It demonstrates by rather different examples the wide range of possible and feasible solutions to build graphics hardware. Unlike the situation in graphics software where a common understanding and an accepted concept has been formed by the standardization process, many architectural options are still to be exploited and evaluated. Especially the interaction between VLSI opportunities, newly developed algorithms, and the increasing diversity of applications encourage again and again innovative solutions and keep graphics hardware a lively working area.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 272 pp. Englisch. Nº de ref. del artículo: 9783540501091

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