This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.
"Sinopsis" puede pertenecer a otra edición de este libro.
This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 2006 edition. 348 pages. 9.25x6.75x1.00 inches. In Stock. Nº de ref. del artículo: 3540324887
Cantidad disponible: 1 disponibles
Librería: moluna, Greven, Alemania
Kartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during t. Nº de ref. del artículo: 4887673
Cantidad disponible: Más de 20 disponibles
Librería: Books Puddle, Woodside, NY, Estados Unidos de America
Condición: New. pp. xiv + 331. Nº de ref. del artículo: 26487992
Cantidad disponible: 4 disponibles
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go. 352 pp. Englisch. Nº de ref. del artículo: 9783540324881
Cantidad disponible: 2 disponibles
Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. Print on Demand pp. xiv + 331 Illus. Nº de ref. del artículo: 7392743
Cantidad disponible: 4 disponibles
Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. PRINT ON DEMAND pp. xiv + 331. Nº de ref. del artículo: 18487986
Cantidad disponible: 4 disponibles
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Efficient Control of Selective Simulations.- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games.- Rediscovering \*-Minimax Search.- \*-Minimax Performance in Backgammon.- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go.- Learning to Estimate Potential Territory in the Game of Go.- An Improved Safety Solver for Computer Go.- Searching for Compound Goals Using Relevancy Zones in the Game of Go.- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases.- An External-Memory Retrograde Analysis Algorithm.- Generating an Opening Book for Amazons.- Building a World-Champion Arimaa Program.- Blockage Detection in Pawn Endings.- Dao: A Benchmark Game.- Incremental Transpositions.- Kayles on the Way to the Stars.- Searching over Metapositions in Kriegspiel.- The Relative History Heuristic.- Locally Informed Global Search for Sums of Combinatorial Games.- Current Challenges in Multi-player Game Search.- Preventing Look-Ahead Cheating with Active Objects.- Strategic Interactions in the TAC 2003 Supply Chain Tournament.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 352 pp. Englisch. Nº de ref. del artículo: 9783540324881
Cantidad disponible: 1 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go. Nº de ref. del artículo: 9783540324881
Cantidad disponible: 1 disponibles
Librería: preigu, Osnabrück, Alemania
Taschenbuch. Condición: Neu. Computers and Games | 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers | H. Jaap Van Den Herik (u. a.) | Taschenbuch | xiv | Englisch | 2006 | Springer | EAN 9783540324881 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand. Nº de ref. del artículo: 102236947
Cantidad disponible: 5 disponibles