Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction; we call them exertion games. These games highlight a body-centric perspective on our interactions with computers, in contrast to traditional mouse, keyboard and gamepad interactions, not just in terms of their physical interface, but also in terms of the experiences that they support. As a result, exertion games show great promise in facilitating not only health benefits, but also novel play experiences. However, to realize this promise, exertion games need to be well designed, not only in terms of technical aspects involving the sensing of the active body, but also in relation to the experiential perspective of an active human body.
Exertion Games provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. It also positions exertion games within a broader HCI context by reviewing and examining different design approaches and frameworks for building exertion games. It concludes with a discussion on directions for future work.
"Sinopsis" puede pertenecer a otra edición de este libro.
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction; we call them exertion games. These games highlight a body-centric perspective on our interactions with computers, in contrast to traditional mouse, keyboard and gamepad interactions, not just in terms of their physical interface, but also in terms of the experiences that they support. As a result, exertion games show great promise in facilitating not only health benefits, but also novel play experiences. However, to realize this promise, exertion games need to be well designed, not only in terms of technical aspects involving the sensing of the active body, but also in relation to the experiential perspective of an active human body.
Exertion Games provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. It also positions exertion games within a broader HCI context by reviewing and examining different design approaches and frameworks for building exertion games. It concludes with a discussion on directions for future work.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Reino Unido
Condición: Very Good. Minor wear at edges/corners. Faint storage scratches to cover and parts of text blocks. Text as new and unread. Nº de ref. del artículo: 053634-21
Cantidad disponible: 1 disponibles
Librería: Mispah books, Redhill, SURRE, Reino Unido
paperback. Condición: Very Good. Very Good. Dust Jacket may NOT BE INCLUDED.CDs may be missing. SHIPS FROM MULTIPLE LOCATIONS. book. Nº de ref. del artículo: ERICA82916808320264
Cantidad disponible: 1 disponibles