Artículos relacionados a AI Game Engine Programming (Game Programming Series)

AI Game Engine Programming (Game Programming Series) - Tapa blanda

 
9781584503446: AI Game Engine Programming (Game Programming Series)

Sinopsis

AI Game Engine Programming is written for all levels of game AI developers who wish to further their knowledge of the myriad AI engines used in various genres. The book provides the knowledge and techniques needed to create an AI engine. It details the specific parts of a modern AI engine, and provides code for the basic frameworks needed to run the techniques. The code is provided in a modular fashion, so that programmers can use only what they need and customize it at any level. The book also explains which techniques work best with different game genres, how to start implementing them, and what to consider when custom designing an engine that will be used for a particular game. The coverage takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it covers common pitfalls, design considerations, and optimizations. The companion CD-ROM contains all of the code from the book, as well as useful AI resources.

"Sinopsis" puede pertenecer a otra edición de este libro.

Acerca del autor

Brian Schwab (San Diego, CA) has been a game programmer for over ten years, and has held key positions as Gameplay and AI Programmer for both Angel Studios and DreamWorks Interactive. He currently acts as Senior AI Programmer for Sony Computer Entertainment.

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar usado

Condición: Bueno
Unused. Light storage bumps/wear...
Ver este artículo

EUR 9,81 gastos de envío desde Reino Unido a España

Destinos, gastos y plazos de envío

Otras ediciones populares con el mismo título

9781584505723: AI Game Engine Programming

Edición Destacada

ISBN 10:  1584505729 ISBN 13:  9781584505723
Editorial: Charles River Media, 2008
Tapa blanda

Resultados de la búsqueda para AI Game Engine Programming (Game Programming Series)

Imagen de archivo

Schwab, Brian
Publicado por Cengage Learning, 2004
ISBN 10: 1584503440 ISBN 13: 9781584503446
Antiguo o usado Tapa blanda

Librería: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: Very Good. Unused. Light storage bumps/wear at edges/corners. Light marks/scratches to cover and occasionally at text blocks. Text as new and unread. Nº de ref. del artículo: 018562-3

Contactar al vendedor

Comprar usado

EUR 8,32
Convertir moneda
Gastos de envío: EUR 9,81
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Schwab, Brian
Publicado por Cengage Learning, 2004
ISBN 10: 1584503440 ISBN 13: 9781584503446
Antiguo o usado paperback

Librería: HPB-Red, Dallas, TX, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Nº de ref. del artículo: S_381796054

Contactar al vendedor

Comprar usado

EUR 28,57
Convertir moneda
Gastos de envío: EUR 93,04
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito