A fully revised update to the first edition, AI Game Engine Programming, Second Edition provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, AI Game Engine Programming, Second Edition will expand your AI knowledge and skills from start to finish.
"Sinopsis" puede pertenecer a otra edición de este libro.
A fully revised update to the first edition, AI Game Engine Programming, Second Edition provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, AI Game Engine Programming, Second Edition will expand your AI knowledge and skills from start to finish.
"Sobre este título" puede pertenecer a otra edición de este libro.
EUR 5,76 gastos de envío desde Reino Unido a España
Destinos, gastos y plazos de envíoLibrería: Better World Books Ltd, Dunfermline, Reino Unido
Condición: Good. 2nd Edition. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Nº de ref. del artículo: 11471342-6
Cantidad disponible: 1 disponibles
Librería: Better World Books Ltd, Dunfermline, Reino Unido
Condición: Very Good. 2nd Edition. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Nº de ref. del artículo: 8538806-20
Cantidad disponible: 1 disponibles
Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido
Condición: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind. Nº de ref. del artículo: wbs2820758085
Cantidad disponible: 1 disponibles
Librería: Hamelyn, Madrid, M, España
Condición: Muy bueno. : Este libro es una guía para desarrolladores de juegos de todos los niveles que deseen ampliar sus conocimientos sobre la miríada de IA utilizadas en varios géneros. Proporciona los conocimientos y las técnicas necesarias para crear un motor de IA. Cubre los cuatro elementos principales de la inteligencia artificial en juegos, llevando al lector de la teoría al desarrollo real de juegos, yendo más allá de la mera discusión de cómo podría utilizarse una técnica. Comienza con una definición clara de la IA en juegos, aprendiendo la terminología común, los conceptos subyacentes de la IA y explorando las diferentes partes del motor de IA del juego. EAN: 9781584505723 Tipo: Libros Categoría: Tecnología|Educación Título: AI Game Engine Programming Autor: Brian Schwab Editorial: Charles River Media Idioma: en Páginas: 736 Formato: tapa blanda. Nº de ref. del artículo: Happ-2025-02-05-4a637313
Cantidad disponible: 1 disponibles