Design and create video games using Construct 2. No prior experience is required.
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Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. in Mathematics from Dartmouth College in 2006. He has been teaching at the college level, with an emphasis on Java Programming, Computer Graphics, and Video Game Development for the past six years. Lee particularly enjoys playing classic games released for the Nintendo and Super Nintendo Entertainment System consoles. He has written another book, Beginning Game Development with LibGDX, in addition to many other scholarly articles and game development tutorials.
Evan Leider is currently pursuing a B.S. in Computer and Management Information Systems with a specialization in Game Development, with an expected graduation date of 2018. Since 2012, he has been using Construct 2 to create his own games. Evan has been a teaching assistant in introductory video game programming courses for two years, where he helps college and high school students learn how to use Construct 2. He enjoys playing video games such as Sonic the Hedgehog and Super Smash Brothers.
Design and create video games using Construct 2. No prior experience is required.
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones.What You'll LearnCreate complete functional games using the Construct 2 game engineUnderstand general logical structures underlying video game programsUse practical game design advice (such as visual feedback and gameplay balancing)Understand programming concepts useful throughout computer scienceWho This Book Is ForMiddle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas) 264 pp. Englisch. Nº de ref. del artículo: 9781484227831
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