Audio effects are used pervasively in music performance and production, and the creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.
This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering, and related topics.
It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.
This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders, and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout.
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Joshua Reiss
Josh Reiss is a Professor with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers, and co-authored three books. He is a past President and Fellow of the Audio Engineering Society. He has served as an expert witness in major cases related to audio technology and patent litigation. He is also Entrepreneur-in-Resident at QMUL, having co-founded four spin-out companies; LandR, Waveshaper AI, RoEx and Nemisindo. His primary focus of research is on the use of state-of-the-art signal processing and machine learning techniques for sound design and audio production.
Andrew McPherson
Andrew McPherson is a Professor in the Dyson School of Design Engineering, Imperial College London. He leads the Augmented Instruments Laboratory, a research team designing and exploring new musical instruments. He has published over 200 papers and has held research fellowships from ERC, UKRI and the Royal Academy of Engineering, and has spun out two companies including Bela.io, which makes high-performance embedded audio hardware.
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Hardcover. Condición: new. Hardcover. Audio effects are used pervasively in music performance and production, and the creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering, and related topics.It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.This book can be used to gain an understanding of the operation of existing audio effects or to create new ones.It includes detailed coverage of common audio effects (and plenty of unusual ones).It includes discussion of current digital audio standards, likeVST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders, and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout. Audio effects are used pervasively in music performance and production, and creation of new digital audio tools is a significant industry.This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9781032974286
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Hardcover. Condición: new. Hardcover. Audio effects are used pervasively in music performance and production, and the creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering, and related topics.It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.This book can be used to gain an understanding of the operation of existing audio effects or to create new ones.It includes detailed coverage of common audio effects (and plenty of unusual ones).It includes discussion of current digital audio standards, likeVST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders, and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout. Audio effects are used pervasively in music performance and production, and creation of new digital audio tools is a significant industry.This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Nº de ref. del artículo: 9781032974286
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