This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with a conceptual model for understanding how these games work and a toolbox of approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design.
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Glenn Ford is the designer of miniatures games including Pukeapocolypse and Boarders and Black Flags as well as the regular developer on the games of his friend and Rule of Carnage podcast collaborator Mike Hutchinson. He runs an independent games publishing company, Man O’ Kent Games and has successfully funded six Kickstarter campaigns, so far. Glenn lives in Deal, a small town with far too many castles in Kent in the UK with his wife, son and a disturbingly high number of games and toy soldiers.
Mike Hutchinson is an award-winning designer of miniatures games including Gaslands, A Billion Suns and Hobgoblin, and runs an independent game design studio called Planet Smasher Games. He is the co-host of the Rule of Carnage podcast, a weekly series examining tabletop miniatures game design. Mike lives in the inexplicably named village of Old Wives Lees in Kent, UK with his wife, Vanessa, and two daughters.
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Paperback. Condición: new. Paperback. This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design.Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term non-discrete miniatures games to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term wargame, they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential.The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design.Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games. This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with a conceptual model for understanding how these games work and a toolbox of approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9781032324012
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