This guide demonstrates how to implement C programs for a wide variety of graphics applications, from commercial art to sophisticated multi-media presentations. It describes how to achieve image realism with fast, effective ray-tracing techniques, and how to build a library of geometric objects.
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A source for advanced PC graphics topics currently being used in a wide variety of fields. Stresses a hands-on approach, providing numerous program examples written in C and applicable to any C compiler with correct, ready-to-use and well-described code. Covers ray tracing, used to create realistic 3-D graphics. Includes information on graphical file formats and manipulating digital images. Also focuses on printing screens and images.
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EUR 32,48 gastos de envío desde Chile a España
Destinos, gastos y plazos de envíoLibrería: LIBRERIA LEA+, Santiago, RM, Chile
Blanda. Condición: New. Estado de la sobrecubierta: Nuevo. No Aplica Ilustrador. 0. Learn the secrets behind today's state-of the-art graphics programming techniques. This hands-on book uses easy-to-follow descrip tions and plenty of C and C++ source code to help you learn the programming techniques of the graphics masters. Whether you are a new or experienced graphics programmer, you'll find a wealth of exciting and valuable insights into ray tracing, morphing, graphics file formats, and graphics printing techniques. This book features easy-to-follow, complete programs and graphics tools you can use in your own applications. Every program is thor oughly commented and carefully designed to be powerful yet understandable. Many of the programs and tools work in both DOS and Windows. You'll learn how to create your own three-dimensional worlds complete with mountains, lakes, clouds, or objects of your own design. You'll also learn practical tech niques for working with 24-bit color images, photo realistic textures, three-dimensional animation, and image processing. Advanced Graphics Programming Using C/C++ features: - An easy-to-ollow description of ray-tracing theory. - Complete source code for a three-dimen sional ray tracer that works in both DOS and Windows. - Toolkits for reading and writing TIFF and PCX graphics files. - Source code that transforms one image into another using morphing - Numerous image-processing techniques, including image scaling, rotation, contrast enhancement, and deblurring. - Techniques for printing graphics images in both DOS and Windows. 780 gr. Libro. Nº de ref. del artículo: 9780471571599LEA3409
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Librería: The Book Spot, Sioux Falls, MN, Estados Unidos de America
Paperback. Condición: New. Nº de ref. del artículo: Abebooks131265
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Librería: Toscana Books, AUSTIN, TX, Estados Unidos de America
Paperback. Condición: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. Nº de ref. del artículo: Scanned0471571598
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