Artículos relacionados a Video Game Storytelling: What Every Developer Needs...

Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques - Tapa blanda

 
9780385345828: Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques

Sinopsis

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!

With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

"Sinopsis" puede pertenecer a otra edición de este libro.

Acerca del autor

With over twenty-five years of story and game development experience at world-class entertainment companies such as Marvel, Activision, and Lucasfilm, EVAN SKOLNICK brings a unique perspective to narrative experiences in games. An international speaker and educator, he has conducted workshops on storytelling techniques for well over a thousand game development professionals. Skolnick’s work includes projects such as Star Wars 1313, Marvel: Ultimate Alliance 2, The Godfather: Five Families, Over the Hedge, Spider-Man 3, Spy Muppets, and many others. He lives in the San Francisco Bay Area with his wife and two sons. Visit www.evanskolnick.com.

Fragmento. © Reproducción autorizada. Todos los derechos reservados.

Introduction
All but the smallest-scale video games are created by groups of people working together. Mission designers collaborating with AI programmers, concept artists working with 3D modelers, audio designers coordinating with tools engineers, environment artists working with lighting experts, and dozens or even hundreds of other potential kinds of interactions. But success will elude them all, unless everyone on the team—whether it’s comprised of two members or two hundred—is pulling in the same direction.

There’s rarely one person you can point to as the reason a game is of high quality. Conversely, there’s hardly ever a single individual you can blame for the opposite. Game development is a team effort, and the team wins or loses together.

This is also true of the game story. No one person can pull it off alone. 

It is not enough to hire a talented writer and/or narrative designer for your game. Depending on the scope of your project, it will ultimately take designers, artists, animators, programmers, audio experts, and potentially many other specialists to deliver the narrative content in the final product—to bring the story to life.

Thus, the working relationship of the writer with the rest of the team largely determines the game’s potential narrative quality. That relationship hinges on the team members’ familiarity with storytelling, their attitudes toward story’s place in games, and their mastery of a common language with which everyone on the team can discuss the game narrative.

It is the goal of this book to provide that common language, and to help give you, your team, and your game the best chance to deliver entertaining, effective, and well-integrated story content.

I have spent over a decade in the game development industry, working in various roles, on dozens of projects, delivered on every major platform. During that time I have collaborated with hundreds of developers to solve creative, technical, and logistical game development problems. I have found narrative challenges to be among the most subtle and intractable. 
And I’m not alone. Over the years I’ve been fortunate enough to become acquainted with many fellow game writers and narrative designers, each with their own “war stories” and frustrations from projects current and past, each of us trying to find ways to make game and story play more nicely together—attempt after attempt to solve this ongoing conundrum.
My own efforts in this area have met with some limited success, on projects ranging from kid-targeted handheld games such as IGN Game of the Year cowinner Over the Hedge for the Nintendo DS, to the Academy of Interactive Arts and Sciences story award nominee Marvel: Ultimate Alliance 2, to the first mature audience–oriented Star Wars title ever attempted: E3 2012 showstopper (and unfortunate victim of corporate upheaval) Star Wars 1313.

Beyond toiling behind the scenes on these and other projects, I’ve also very publicly tried to bridge the gap between gameplay and storytelling by speaking at various conferences and shows, particularly the Game Developers Conference (GDC). On an annual basis since 2006, I have run a day-long tutorial at GDC in San Francisco—by now experienced by over one thousand working and aspiring game developers—focused on the essentials of story development. With a wide mixture of attendees including game producers, designers, artists, programmers, and academics, the workshop provides core principles of storytelling in a compact and intensive primer.

But not everyone can get to San Francisco easily; nor can every producer afford GDC passes for every member of his or her team. Thus this book, which contains similar information to what one would experience in my tutorial, albeit in a noninteractive (but eminently more affordable!) format.

The book is divided into two main parts. Part I provides a basic grounding in well-established principles of Western storytelling: the common language that everyone on the team can use when discussing narrative elements.

Part II represents a deeper dive, investigating the specifics of storytelling as they relate to the main areas of game development and describing in greater detail how members of each discipline can contribute to—or potentially sabotage—good storytelling.

As we embark on this journey together, you may notice a few choices I’ve made. The first is that when it comes to examples from existing stories, many of the ones I’ve selected are from movies. As this is a book about video game storytelling, you might wonder why most or even all of the examples aren’t culled from games. The simple answer is that there are a significant number of movies that I feel safe in assuming nearly everyone has seen from beginning to end (for example, the original Star Wars). When it comes to games, though, due to their longer length and potential for players to get “stuck,” there are few if any examples for which I can safely make the same assumption. Sadly, there just aren’t many games that everyone in our industry has purchased and played. Even if there were games we had all played, it’s unlikely we all would have finished them. Online player data regularly confirms the low percentage of players who tend to push through any game’s story mode to completion—it’s almost always less than half.

Another aspect you might notice is a focus on console and PC games vs. games on other platforms, particularly the burgeoning mobile and tablet gaming sector. With regard to narrative, large-scale projects generally offer the “biggest stage” for storytelling, which in turn allows for a deeper discussion of those elements as they relate to game development. Please be assured, the core lessons from this book are applicable to the development of any digital game, whether it’s on a console, PC, handheld system, tablet, or phone.

Finally, although they are two distinct roles, for simplicity’s sake I will use the terms “game writer” and “narrative designer” (along with the more generalized “narrative expert”) interchangeably throughout this book.

With those caveats and explanations out of the way, it’s time to dig in. Let’s take a look behind the curtain at what makes your favorite stories tick, and discover how you can apply these lessons to your own role as a game developer.

"Sobre este título" puede pertenecer a otra edición de este libro.

  • EditorialClarkson Potter/Ten Speed
  • Año de publicación2014
  • ISBN 10 0385345828
  • ISBN 13 9780385345828
  • EncuadernaciónTapa blanda
  • IdiomaInglés
  • Número de edición1
  • Número de páginas208
  • Contacto del fabricanteno disponible

Comprar usado

Condición: Aceptable
Ships from the UK. Former library...
Ver este artículo

EUR 5,84 gastos de envío desde Reino Unido a España

Destinos, gastos y plazos de envío

Comprar nuevo

Ver este artículo

EUR 4,06 gastos de envío desde Reino Unido a España

Destinos, gastos y plazos de envío

Resultados de la búsqueda para Video Game Storytelling: What Every Developer Needs...

Imagen de archivo

Skolnick, Evan
Publicado por Potter/Ten Speed/Harmony/Rodale, 2014
ISBN 10: 0385345828 ISBN 13: 9780385345828
Antiguo o usado Tapa blanda

Librería: Better World Books Ltd, Dunfermline, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: Good. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Nº de ref. del artículo: 10873787-6

Contactar al vendedor

Comprar usado

EUR 8,11
Convertir moneda
Gastos de envío: EUR 5,84
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Skolnick, Evan
Publicado por Watson-Guptill, 2014
ISBN 10: 0385345828 ISBN 13: 9780385345828
Antiguo o usado paperback

Librería: Bellwetherbooks, McKeesport, PA, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

paperback. Condición: As New. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages. Nº de ref. del artículo: WG-PB-LN-0385345828

Contactar al vendedor

Comprar usado

EUR 6,46
Convertir moneda
Gastos de envío: EUR 8,23
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 5 disponibles

Añadir al carrito

Imagen de archivo

Skolnick, Evan
Publicado por Watson-Guptill, 2014
ISBN 10: 0385345828 ISBN 13: 9780385345828
Antiguo o usado paperback

Librería: Bellwetherbooks, McKeesport, PA, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

paperback. Condición: As New. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages. Nº de ref. del artículo: PB-LN-0385345828

Contactar al vendedor

Comprar usado

EUR 6,46
Convertir moneda
Gastos de envío: EUR 8,23
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 8 disponibles

Añadir al carrito

Imagen del vendedor

Skolnick, Evan
Publicado por Clarkson Potter/Ten Speed, 2014
ISBN 10: 0385345828 ISBN 13: 9780385345828
Antiguo o usado Tapa blanda

Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind. Nº de ref. del artículo: wbs8754333093

Contactar al vendedor

Comprar usado

EUR 5,36
Convertir moneda
Gastos de envío: EUR 10,65
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

E Skolnick
ISBN 10: 0385345828 ISBN 13: 9780385345828
Antiguo o usado Paperback

Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: Very Good. This is a guide to the basic storytelling principles essential for producing truly memorable video games. It provides developers with comprehensive, but easy-to-follow advice. It comes from video game writer and game writing instructor Evan Skolnick. Video Game Storytelling provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in today's most popular and narratively successful video games. Video game writer and game writing instructor Evan Skolnick offers a clear and concise development reference guide for aspiring and professional developers, showing how each role (from character designer to animator to audio engineer and more) is impacted by and can affect the story/narrative of a game. This book aims to instill an understanding and appreciation of the basic storytelling principles that are essential for producing truly memorable video games that will bring today's savvy gamers back time and time again. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Nº de ref. del artículo: GOR009736813

Contactar al vendedor

Comprar usado

EUR 9,44
Convertir moneda
Gastos de envío: EUR 7,01
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 4 disponibles

Añadir al carrito

Imagen de archivo

E Skolnick
Publicado por Watson-Guptill, 2015
ISBN 10: 0385345828 ISBN 13: 9780385345828
Nuevo PAP

Librería: PBShop.store UK, Fairford, GLOS, Reino Unido

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: FW-9780385345828

Contactar al vendedor

Comprar nuevo

EUR 17,81
Convertir moneda
Gastos de envío: EUR 4,06
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 15 disponibles

Añadir al carrito

Imagen de archivo

Evan Skolnick
Publicado por Watson-Guptill, 2014
ISBN 10: 0385345828 ISBN 13: 9780385345828
Nuevo Tapa blanda

Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in popular and narratively successful video games. This book aims to instill an understanding and appreciation of the basic storytelling principles that are essential for producing truly memorable video games. Num Pages: 208 pages, b/w throughout, includes illustrations. BIC Classification: CBV; UGG. Category: (G) General (US: Trade). Dimension: 158 x 231 x 15. Weight in Grams: 270. . 2014. Paperback. . . . . Nº de ref. del artículo: V9780385345828

Contactar al vendedor

Comprar nuevo

EUR 21,01
Convertir moneda
Gastos de envío: EUR 2,00
De Irlanda a España
Destinos, gastos y plazos de envío

Cantidad disponible: 15 disponibles

Añadir al carrito

Imagen de archivo

Evan Skolnick
Publicado por Random House USA Inc, 2014
ISBN 10: 0385345828 ISBN 13: 9780385345828
Nuevo Paperback / softback

Librería: THE SAINT BOOKSTORE, Southport, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback / softback. Condición: New. New copy - Usually dispatched within 4 working days. 320. Nº de ref. del artículo: B9780385345828

Contactar al vendedor

Comprar nuevo

EUR 17,31
Convertir moneda
Gastos de envío: EUR 6,29
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Skolnick, Evan
Publicado por Watson-Guptill, 2014
ISBN 10: 0385345828 ISBN 13: 9780385345828
Nuevo Tapa blanda

Librería: Ria Christie Collections, Uxbridge, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. In. Nº de ref. del artículo: ria9780385345828_new

Contactar al vendedor

Comprar nuevo

EUR 20,32
Convertir moneda
Gastos de envío: EUR 4,65
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Skolnick, Evan
Publicado por Potter/Ten Speed/Harmony/Rodale, 2014
ISBN 10: 0385345828 ISBN 13: 9780385345828
Antiguo o usado Tapa blanda

Librería: Better World Books, Mishawaka, IN, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Nº de ref. del artículo: 483785-6

Contactar al vendedor

Comprar usado

EUR 8,53
Convertir moneda
Gastos de envío: EUR 16,66
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Existen otras 26 copia(s) de este libro

Ver todos los resultados de su búsqueda