Real Time Cameras: A Guide for Game Designers and Developers (The Morgan Kaufmann Series in Interactive 3d Technology)

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9780123116345: Real Time Cameras: A Guide for Game Designers and Developers (The Morgan Kaufmann Series in Interactive 3d Technology)
From the Publisher:

The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation.

About the Author:

Mark Haigh-Hutchinson is a senior software engineer at Retro Studios Inc., based in Austin, Texas. He has designed and programmed video games professionally since 1984 and as a hobby since 1979. He has contributed to over 40 published games in roles as varied as programmer, designer, and project leader. Some of the more notable titles he has worked on include several Star Wars games: Rogue Squadron, Episode 1: Racer, Shadows of the Empire, and Rebel Assault, as well as other games such as Zombies Ate My Neighbors and The Secret of Monkey Island 2. Most recently Mark was responsible for the camera systems and player control in the award winning Metroid Prime and its sequel Metroid Prime 2: Echoes.

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Haigh-Hutchinson, Mark
Editorial: CRC Press (2009)
ISBN 10: 0123116341 ISBN 13: 9780123116345
Nuevos Tapa dura Cantidad: 1
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Dr. Bookman- Books Packaged in Cardboard
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Descripción CRC Press, 2009. Hardcover. Estado de conservación: New. This specific hardback book is in new condition with a hard board cover that has sharp edges and corners and has a tight binding. The pages are clean, crisp, unmarked and uncreased . We package all books in custom cardboard book boxes for shipment and ship daily with tracking numbers.; "The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation."; 9.30 X 7.60 X 1.30 inches; 544 pages. Nº de ref. de la librería 8496

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Haigh-Hutchinson, Mark
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ISBN 10: 0123116341 ISBN 13: 9780123116345
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Descripción Taylor Francis Inc, United States, 2009. Hardback. Estado de conservación: New. 236 x 193 mm. Language: English . Brand New Book. The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. Nº de ref. de la librería LIB9780123116345

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Haigh-Hutchinson, Mark
Editorial: Taylor Francis Inc, United States (2009)
ISBN 10: 0123116341 ISBN 13: 9780123116345
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Descripción Taylor Francis Inc, United States, 2009. Hardback. Estado de conservación: New. 236 x 193 mm. Language: English . Brand New Book. The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. Nº de ref. de la librería LIB9780123116345

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Haigh-Hutchinson, Mark
Editorial: Morgan Kaufmann 2009-05-12 (2009)
ISBN 10: 0123116341 ISBN 13: 9780123116345
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Descripción Morgan Kaufmann 2009-05-12, 2009. Estado de conservación: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Nº de ref. de la librería NU-LBR-00542693

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Haigh-Hutchinson, Mark
Editorial: CRC Press (2009)
ISBN 10: 0123116341 ISBN 13: 9780123116345
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Descripción CRC Press, 2009. Estado de conservación: New. Nº de ref. de la librería L9780123116345

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Haigh-Hutchinson, Mark
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ISBN 10: 0123116341 ISBN 13: 9780123116345
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Descripción Taylor & Francis Ltd. Dez 2005, 2005. Buch. Estado de conservación: Neu. 287x222x32 mm. Neuware - The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime . Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. The first book on this critical and often poorly understood aspect of game development Includes analysis of camera and control systems from existing games along with practical implementation advice Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM 544 pp. Englisch. Nº de ref. de la librería 9780123116345

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Haigh-Hutchinson, Mark
Editorial: CRC Press (2016)
ISBN 10: 0123116341 ISBN 13: 9780123116345
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Descripción CRC Press, 2016. Hardback. Estado de conservación: NEW. 9780123116345 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Print on Demand title, produced to the highest standard, and there would be a delay in dispatch of around 10 working days. Nº de ref. de la librería HTANDREE0193909

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ISBN 10: 0123116341 ISBN 13: 9780123116345
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Descripción Taylor & Francis Ltd. Dez 2005, 2005. Buch. Estado de conservación: Neu. 287x222x32 mm. Neuware - The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime . Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. The first book on this critical and often poorly understood aspect of game development Includes analysis of camera and control systems from existing games along with practical implementation advice Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM 544 pp. Englisch. Nº de ref. de la librería 9780123116345

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Haigh-Hutchinson, Mark
Editorial: Taylor & Francis Ltd. Dez 2005 (2005)
ISBN 10: 0123116341 ISBN 13: 9780123116345
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Descripción Taylor & Francis Ltd. Dez 2005, 2005. Buch. Estado de conservación: Neu. 287x222x32 mm. Neuware - The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime . Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. The first book on this critical and often poorly understood aspect of game development Includes analysis of camera and control systems from existing games along with practical implementation advice Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM 544 pp. Englisch. Nº de ref. de la librería 9780123116345

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