iPhone App Development: The Missing Manual. Este artículo no está disponible.
Idioma: inglés
Editorial: Pogue Press, 2010
- Primera edición
- Tapa blanda
- Nuevo

Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
Vendedor de AbeBooks desde 27 de febrero de 2001
Condición: Nuevo
EUR 45,78
Descripción del artículo del vendedor
Walks you through the iPhone app development process, from start to finish. This book helps you learn how to download the tools, build the app, get it through Apple's approval process, and then market and maintain the finished product. It includes illustrations, step-by-step tutorials, and real-world examples. Num Pages: 352 pages, illustrations. BIC Classification: UDT. Category: (G) General (US: Trade). Dimension: 232 x 180 x 20. Weight in Grams: 484. . 2010. 1st Edition. Paperback. . . . .
N° de ref. del artículo V9780596809775
- Título
- iPhone App Development: The Missing Manual
- Autor
- Craig Hockenberry
- Editorial
- Pogue Press
- Año de publicación
- 2010
- Estado
- New
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 0596809778
- ISBN 13
- 9780596809775
- Edición
- 1ª Edición
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.
- Get to know the tools for developing your iPhone app
- Design a great app before you start coding
- Build a complex app with Xcode and Interface Builder
- Decide how to brand your app-then beta-test that brand in the real world
- Learn the inside scoop on how to get your app into the App Store
- Promote your product, track sales, and build a strong customer following
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Acerca del autor
He's also responsible for the secret control panels at Icon Factory, a website that gives away about 2 terabytes of pixels every month, and keeps many fellow designers informed and entertained.
Craig also loves writing cool software, and thinks that Cocoa and Quartz (for the desktop and iPhone) and Ruby and Rails (for the Web) are the greatest things since sliced bread.
In past lives, Craig has built robots, processed satellite imagery, and created effects filters for Photoshop.
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