Oriented Projective Geometry: A Framework for Geometric Computations. Este artículo no está disponible.
Idioma: inglés
Editorial: Academic Press, 1991
- Primera edición
- Tapa dura
- Usado

Librería: Materia Prima Books, New haven, CT, Estados Unidos de AmericaMateria Prima Books
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Vendedor de IberLibro desde 25 de enero de 2022
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Tapa dura
Condición: Usado - Muy bueno
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Descripción del artículo del vendedor
First Edition. 8.25 x 6.25 inches. vii, 237 pp. Illustrated paper boards. Minor rubbing and shelf wear, no internal markings. Near Fine.
N° de ref. del artículo 4608
- Título
- Oriented Projective Geometry: A Framework for Geometric Computations
- Autor
- Stolfi, Jorge
- Editorial
- Academic Press
- Año de publicación
- 1991
- Estado
- Near Fine
- Encuadernación
- Hardcover
- Idioma
- inglés
- ISBN 10
- 0126720258
- ISBN 13
- 9780126720259
- Edición
- 1st Edition
Intended for computer graphics researchers and programmers, and mathematicians working in computational geometry. This book describes oriented projective geometry, a geometric model that combines the elegance and efficiency of classical projective geometry with the consistent handling of oriented lines and planes, signed angles, line segments, convex sets, and many other fundamental geometric computing concepts that classical theory does not support. The aim of this book is to assemble a consistent, practical and effective set of tools for computational geometry that can be used by graphics programmers in their everyday work. In keeping with this goal, formal derivations are kept to a minimum, and many definitions and theorems are illustrated with explicit examples in one, two, and three dimensions.
“Sinopsis” puede pertenecer a otra edición de este título.
Reseña del editor
Intended for computer graphics researchers and programmers, and mathematicians working in computational geometry. This book describes oriented projective geometry, a geometric model that combines the elegance and efficiency of classical projective geometry with the consistent handling of oriented lines and planes, signed angles, line segments, convex sets, and many other fundamental geometric computing concepts that classical theory does not support. The aim of this book is to assemble a consistent, practical and effective set of tools for computational geometry that can be used by graphics programmers in their everyday work. In keeping with this goal, formal derivations are kept to a minimum, and many definitions and theorems are illustrated with explicit examples in one, two, and three dimensions.
“Acerca de” puede pertenecer a otra edición de este título.