Game Modeling Using Low Polygon Techniques. Este artículo no está disponible.
Idioma: inglés
Editorial: Charles River Media, 2001
- Primera edición
- Tapa blanda
- Usado

Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books
Vendedor de 5 estrellas
Vendedor de IberLibro desde 3 de agosto de 2006
No disponible
Tapa blanda
Condición: Usado - Aceptable
EUR 12,00
Descripción del artículo del vendedor
Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
N° de ref. del artículo 1482005-6
- Título
- Game Modeling Using Low Polygon Techniques
- Autor
- Walker, Chad, Walker, Eric
- Editorial
- Charles River Media
- Año de publicación
- 2001
- Estado
- Good
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 1584500557
- ISBN 13
- 9781584500551
- Edición
- 1st Edition.
- Peso del artículo
- 1,504 libras
- Dimensiones
- N/A
The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. The Art of Low Polygon Count Modeling teaches modelers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modelers learn the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models. Tutorials and "how-to" guidelines, teach users modeling techniques from the initial sketch phase to final development.
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Acerca del autor
Walker is a computer game artist, comic book illustrator, and instructor. He attends the exclusive Joe Kubert School of Cartoon and Graphic Arts Inc. in New Jersey, and works for Ensemble Studios where he helped design and create the award-winning games.
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