Dungeons and Dreamers: the Rise of Computer Game Culture from Geek to Chic

Borland, John, King, Brad

ISBN 10: 0072228881 ISBN 13: 9780072228885
Editorial: McGraw-Hill Osborne, 2003
Usado Encuadernación de tapa dura

Librería: Better World Books, Mishawaka, IN, Estados Unidos de America Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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Descripción

Descripción:

Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. N° de ref. del artículo GRP64561907

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Sinopsis:

Enter the quiet living rooms and cacophonous gaming environs of gaming kingpins like Richard Garriott and John Carmack, who invented games such as Quake and DOOM. Learn about gamers who make their living by winning gaming tournaments, and secrets of devoted gamers who practically live at LAN parties and gaming conventions.

Acerca del autor: Brad King (Austin, TX) is currently a freelancer writer in technology and culture. He will be teaching a class on new media journalism at the University of Texas this coming fall. John Borland (San Francisco, CA) is a senior writer at CNET Networks News.com, where he covers digital entertainment, including music, movies and video games.

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Detalles bibliográficos

Título: Dungeons and Dreamers: the Rise of Computer ...
Editorial: McGraw-Hill Osborne
Año de publicación: 2003
Encuadernación: Encuadernación de tapa dura
Condición: Good
Edición: 1st Edition.

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