Beginning C++ Game Programming. Este artículo no está disponible.
359 valoraciones de Goodreads
Idioma: inglés
Editorial: Course Technology, 2004
- Primera edición
- Tapa blanda
- Usado

Librería: Better World Books: West, Reno, NV, Estados Unidos de AmericaBetter World Books: West
Vendedor de 5 estrellas
Vendedor de IberLibro desde 14 de marzo de 2016
No disponible
Tapa blanda
Condición: Usado - Aceptable
EUR 6,91
Descripción del artículo del vendedor
Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
N° de ref. del artículo 6404203-6
- Título
- Beginning C++ Game Programming
- Autor
- Dawson, Michael
- Editorial
- Course Technology
- Año de publicación
- 2004
- Estado
- Good
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 1592002056
- ISBN 13
- 9781592002054
- Edición
- 1st Edition.
- Peso del artículo
- 1,603 libras
- Dimensiones
- N/A
Unlike any other on the market, this book approaches C++ from a game programming perspective. Offering a thorough and modern introduction to C++, this book has everything you need in order to learn the fundamentals of C++ and game programming basics. While you should have some familiarity with programming, there is no C++ or game programming experience necessary -- the book starts you off right at the beginning of C++ and game programming. You'll glide through small, but complete programs, that are usually game-related, for each new concept, and a complete game program at the end of each chapter. Finally, at the end of the book, you'll be presented with a game project that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming!
“Sinopsis” puede pertenecer a otra edición de este título.
Reseña del editor
Unlike any other on the market, this book approaches C++ from a game programming perspective. Offering a thorough and modern introduction to C++, this book has everything you need in order to learn the fundamentals of C++ and game programming basics. While you should have some familiarity with programming, there is no C++ or game programming experience necessary -- the book starts you off right at the beginning of C++ and game programming. You'll glide through small, but complete programs, that are usually game-related, for each new concept, and a complete game program at the end of each chapter. Finally, at the end of the book, you'll be presented with a game project that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming!
“Acerca de” puede pertenecer a otra edición de este título.