Beginning C++ Game Programming

Dawson, Michael

ISBN 10: 1592002056 ISBN 13: 9781592002054
Editorial: Course Technology, 2004
Usado Encuadernación de tapa blanda

Librería: Better World Books: West, Reno, NV, Estados Unidos de America Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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Descripción

Descripción:

Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. N° de ref. del artículo 6404203-6

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Sinopsis:

Unlike any other on the market, this book approaches C++ from a game programming perspective. Offering a thorough and modern introduction to C++, this book has everything you need in order to learn the fundamentals of C++ and game programming basics. While you should have some familiarity with programming, there is no C++ or game programming experience necessary -- the book starts you off right at the beginning of C++ and game programming. You'll glide through small, but complete programs, that are usually game-related, for each new concept, and a complete game program at the end of each chapter. Finally, at the end of the book, you'll be presented with a game project that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming!

Reseña del editor: Unlike any other on the market, this book approaches C++ from a game programming perspective. Offering a thorough and modern introduction to C++, this book has everything you need in order to learn the fundamentals of C++ and game programming basics. While you should have some familiarity with programming, there is no C++ or game programming experience necessary -- the book starts you off right at the beginning of C++ and game programming. You'll glide through small, but complete programs, that are usually game-related, for each new concept, and a complete game program at the end of each chapter. Finally, at the end of the book, you'll be presented with a game project that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming!

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Detalles bibliográficos

Título: Beginning C++ Game Programming
Editorial: Course Technology
Año de publicación: 2004
Encuadernación: Encuadernación de tapa blanda
Condición: Good
Edición: 1st Edition.

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