iPhone Games Projects (Books for Professionals by Professionals)

Cabrera, P. J.

ISBN 10: 1430219688 ISBN 13: 9781430219682
Editorial: Apress, 2009
Usado Encuadernación de tapa blanda

Librería: More Than Words, Waltham, MA, Estados Unidos de America Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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Sinopsis:

  1. Simplify the User Interface for Complex Games: Chess, the Deep Green Way
  2. Responsive Social Gaming with RESTful Web Services
  3. Rapid Game Development Using (Mostly) Standard C
  4. Brian Greenstone’s Jedi Master List for Game Optimization
  5. Starting with a Game Design Document: A Methodology for Success
  6. Multiplatform Game Development: iPhone Games for Linux and Windows
  7. Code Optimization with Mike Lee, the "World’s Toughest Programmer"
  8. Networked Games: Choosing the Right Option

Acerca del autor: PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

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Detalles bibliográficos

Título: iPhone Games Projects (Books for ...
Editorial: Apress
Año de publicación: 2009
Encuadernación: Encuadernación de tapa blanda
Condición: Very Good

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