Publicado por Packt Publishing, Limited, 2019
ISBN 10: 1789538548 ISBN 13: 9781789538540
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
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Publicado por Packt Publishing, Limited, 2019
ISBN 10: 1789538548 ISBN 13: 9781789538540
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
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Publicado por Packt Publishing (edition ), 2019
ISBN 10: 1789538548 ISBN 13: 9781789538540
Idioma: Inglés
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
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Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: thebookforest.com, San Rafael, CA, Estados Unidos de America
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Añadir al carritoCondición: New. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.
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Publicado por Packt Publishing 5/30/2019, 2019
ISBN 10: 1789538548 ISBN 13: 9781789538540
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 46,69
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Añadir al carritoPaperback or Softback. Condición: New. Unreal Engine 4 Shaders and Effects Cookbook. Book.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
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Publicado por Packt Publishing 5/31/2023, 2023
ISBN 10: 1837633088 ISBN 13: 9781837633081
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 48,39
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Añadir al carritoPaperback or Softback. Condición: New. Unreal Engine 5 Shaders and Effects Cookbook - Second Edition: Over 50 recipes to help you create materials and utilize advanced shading techniques. Book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: ShowMe D Books, WALNUT GROVE, MO, Estados Unidos de America
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Añadir al carritopaperback. Condición: VeryGood. Hand inspected by live bookworms! Cover and spine are in great condition. Pages are crisp and clean with no writing or highlighting. Ships fast! Same or Next Day Shipping! Thanks for supporting a small family business! Satisfaction guaranteed!
Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1789538548 ISBN 13: 9781789538540
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 64,90
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine s rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine s node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine s Material Editor for building complex materials and texturesWho this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1837633088 ISBN 13: 9781837633081
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 65,28
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guideKey FeaturesCreate spectacular visual effects for use in both games and virtual productionsDesign efficient shaders for any real-time platform without sacrificing realismLeverage Unreal Engine's rendering pipeline and the innards of the material graphBook DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learnLeverage the capabilities of Lumen and Nanite to create breathtaking experiencesAttain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphicsUtilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenesExplore the Material Editor to build complex materials and textures and achieve a high level of detailOptimize your materials to run seamlessly on multiple platformsUnderstand the various nodes and functions required to create impressive visual effectsWho this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1837633088 ISBN 13: 9781837633081
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 66,39
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guideKey FeaturesCreate spectacular visual effects for use in both games and virtual productionsDesign efficient shaders for any real-time platform without sacrificing realismLeverage Unreal Engine's rendering pipeline and the innards of the material graphBook DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learnLeverage the capabilities of Lumen and Nanite to create breathtaking experiencesAttain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphicsUtilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenesExplore the Material Editor to build complex materials and textures and achieve a high level of detailOptimize your materials to run seamlessly on multiple platformsUnderstand the various nodes and functions required to create impressive visual effectsWho this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 49,36
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Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 50,53
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 55,64
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 56,95
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Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1789538548 ISBN 13: 9781789538540
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 78,12
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine s rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine s node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine s Material Editor for building complex materials and texturesWho this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 82,58
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New.
Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1789538548 ISBN 13: 9781789538540
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 66,87
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine s rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine s node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine s Material Editor for building complex materials and texturesWho this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1837633088 ISBN 13: 9781837633081
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 67,27
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guideKey FeaturesCreate spectacular visual effects for use in both games and virtual productionsDesign efficient shaders for any real-time platform without sacrificing realismLeverage Unreal Engine's rendering pipeline and the innards of the material graphBook DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learnLeverage the capabilities of Lumen and Nanite to create breathtaking experiencesAttain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphicsUtilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenesExplore the Material Editor to build complex materials and textures and achieve a high level of detailOptimize your materials to run seamlessly on multiple platformsUnderstand the various nodes and functions required to create impressive visual effectsWho this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 87,90
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. New. book.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 105,47
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Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1837633088 ISBN 13: 9781837633081
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 62,09
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guideKey FeaturesCreate spectacular visual effects for use in both games and virtual productionsDesign efficient shaders for any real-time platform without sacrificing realismLeverage Unreal Engine's rendering pipeline and the innards of the material graphBook DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learnLeverage the capabilities of Lumen and Nanite to create breathtaking experiencesAttain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphicsUtilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenesExplore the Material Editor to build complex materials and textures and achieve a high level of detailOptimize your materials to run seamlessly on multiple platformsUnderstand the various nodes and functions required to create impressive visual effectsWho this book is forThis comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.